Ship S2 smoke fixture: the node index test names the weapon nodes
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
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@ -328,7 +328,7 @@ public sealed class ShipModCatalogTests : IDisposable
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var package = ShipModCatalog.ReadPackage(Path.Combine(Mods, "mod.skiff", "ship.cc"));
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Assert.Equal("mod.skiff", package.Visual.Id);
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Assert.Equal(Path.GetFullPath(Path.Combine(Mods, "mod.skiff", "skiff.glb")), package.ModelPath);
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Assert.Equal(new Dictionary<string, uint> { ["map"] = 0, ["collider"] = 1, ["shield"] = 2, ["tractor"] = 3, ["thruster-port"] = 4 }, package.NodeIndices);
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Assert.Equal(new Dictionary<string, uint> { ["map"] = 0, ["collider"] = 1, ["shield"] = 2, ["tractor"] = 3, ["thruster-port"] = 4, ["gun"] = 5, ["gun-muzzle"] = 6 }, package.NodeIndices);
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}
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[Fact]
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