From 4f6bbbb8da783e39ffaffc9edbf5ceb97e61c5b1 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Wed, 30 Sep 2026 10:54:02 +0200 Subject: [PATCH] Ship S2 smoke fixture: the node index test names the weapon nodes Co-Authored-By: Claude Sonnet 5.5 --- tests/Aetheria.Shared.Tests/ShipModCatalogTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/Aetheria.Shared.Tests/ShipModCatalogTests.cs b/tests/Aetheria.Shared.Tests/ShipModCatalogTests.cs index 7598ba4cf..82cca60f5 100644 --- a/tests/Aetheria.Shared.Tests/ShipModCatalogTests.cs +++ b/tests/Aetheria.Shared.Tests/ShipModCatalogTests.cs @@ -328,7 +328,7 @@ public sealed class ShipModCatalogTests : IDisposable var package = ShipModCatalog.ReadPackage(Path.Combine(Mods, "mod.skiff", "ship.cc")); Assert.Equal("mod.skiff", package.Visual.Id); Assert.Equal(Path.GetFullPath(Path.Combine(Mods, "mod.skiff", "skiff.glb")), package.ModelPath); - Assert.Equal(new Dictionary { ["map"] = 0, ["collider"] = 1, ["shield"] = 2, ["tractor"] = 3, ["thruster-port"] = 4 }, package.NodeIndices); + Assert.Equal(new Dictionary { ["map"] = 0, ["collider"] = 1, ["shield"] = 2, ["tractor"] = 3, ["thruster-port"] = 4, ["gun"] = 5, ["gun-muzzle"] = 6 }, package.NodeIndices); } [Fact]