Use typed durability for item instantiation
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3 changed files with 13 additions and 2 deletions
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@ -262,7 +262,7 @@ public class ItemManager
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{
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return new EquippableItem
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{
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Data = CreateReference(item), Quality = quality, Durability = equippableItemData.Durability
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Data = CreateReference(item), Quality = quality, Durability = GetInitialDurability(equippableItemData)
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};
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}
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@ -273,6 +273,12 @@ public class ItemManager
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};
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return newCommodity;
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}
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private float GetInitialDurability(EquippableItemData item)
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{
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var typedItem = GetRuntimeItem(item.ID);
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return typedItem?.Durability > 0 ? (float)typedItem.Durability : item.Durability;
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}
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public CraftedItemInstance CreateInstance(CraftedItemData item)
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{
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