Unity.Mathematics Converters and Galaxy Upload

This commit is contained in:
hyperion51 2020-03-24 00:02:23 +00:00
commit 433a7b4ae4
24 changed files with 910 additions and 351 deletions

View file

@ -8,6 +8,8 @@ public class DatabaseCache
{
public event Action<DatabaseEntry> OnDataUpdateLocal;
public event Action<DatabaseEntry> OnDataUpdateRemote;
public event Action<DatabaseEntry> OnDataDeleteLocal;
public Action<string> Logger = Console.WriteLine;
@ -65,4 +67,15 @@ public class DatabaseCache
{
return _types[typeof(T)].Values.Cast<T>();
}
public void Delete(DatabaseEntry entry)
{
_entries.Remove(entry.ID);
foreach (var type in _types.Values)
{
type.Remove(entry.ID);
}
OnDataDeleteLocal?.Invoke(entry);
}
}

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@ -0,0 +1,147 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Unity.Mathematics;
using UnityEngine;
using static Unity.Mathematics.math;
public class MathJsonConverter : JsonConverter
{
private readonly Dictionary<Type, Action<JsonWriter, object>> _writers;
private readonly Dictionary<Type, Func<JArray, object>> _readers;
public MathJsonConverter()
{
_writers = GenerateWriters();
_readers = GenerateReaders();
}
private Dictionary<Type, Action<JsonWriter, object>> GenerateWriters()
{
var writers = new Dictionary<Type, Action<JsonWriter, object>>();
writers[typeof(float2)] = (writer, o) =>
{
if (!(o is float2 v))
throw new JsonReaderException();
writer.WriteStartArray();
writer.WriteValue(v.x);
writer.WriteValue(v.y);
writer.WriteEndArray();
};
writers[typeof(float3)] = (writer, o) =>
{
if (!(o is float3 v))
throw new JsonReaderException();
writer.WriteStartArray();
writer.WriteValue(v.x);
writer.WriteValue(v.y);
writer.WriteValue(v.z);
writer.WriteEndArray();
};
writers[typeof(float4)] = (writer, o) =>
{
if (!(o is float4 v))
throw new JsonReaderException();
writer.WriteStartArray();
writer.WriteValue(v.x);
writer.WriteValue(v.y);
writer.WriteValue(v.z);
writer.WriteValue(v.w);
writer.WriteEndArray();
};
return writers;
}
private Dictionary<Type, Func<JArray, object>> GenerateReaders()
{
var readers = new Dictionary<Type, Func<JArray, object>>();
readers[typeof(float2)] = array =>
{
if (array.Count < 2)
{
throw new JsonReaderException(
$"Could not read {typeof(float2)} from json, expected a json array with 2 elements");
}
return float2(
array[0].ToObject<float>(),
array[1].ToObject<float>());
};
readers[typeof(float3)] = array =>
{
if (array.Count < 3)
{
throw new JsonReaderException(
$"Could not read {typeof(float3)} from json, expected a json array with 3 elements");
}
return float3(
array[0].ToObject<float>(),
array[1].ToObject<float>(),
array[2].ToObject<float>());
};
readers[typeof(float4)] = array =>
{
if (array.Count < 4)
{
throw new JsonReaderException(
$"Could not read {typeof(float4)} from json, expected a json array with 4 elements");
}
return float4(
array[0].ToObject<float>(),
array[1].ToObject<float>(),
array[2].ToObject<float>(),
array[3].ToObject<float>());
};
return readers;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
if (_writers.TryGetValue(value.GetType(), out var serializeAction))
serializeAction(writer, value);
else
throw new JsonReaderException($"Invalid type for ValueConverter:{value.GetType()}");
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
if (_readers.TryGetValue(objectType, out var deserializeFunc))
{
// Convert token from reader to array for deserialize function
var token = JToken.ReadFrom(reader);
if (!(token is JArray asArray))
throw new JsonReaderException(
$"Could not read {objectType} from json, expected a json array but got {token.Type}");
return deserializeFunc(asArray);
}
throw new JsonReaderException($"Invalid type for ValueConverter:{objectType}");
}
public override bool CanConvert(Type objectType)
{
//If the dictionary contains the key, the type can be handled by this class
return _writers.ContainsKey(objectType);
}
//Enable this JSON Converter for reading as well as writing values
public override bool CanRead => true;
public override bool CanWrite => true;
}

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@ -0,0 +1,11 @@
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defaultReferences: []
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@ -0,0 +1,144 @@
using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class Float2Formatter : MessagePack.Formatters.IMessagePackFormatter<float2>
{
public void Serialize(ref MessagePackWriter writer, float2 value, MessagePackSerializerOptions options)
{
writer.WriteArrayHeader(2);
writer.Write(value.x);
writer.Write(value.y);
}
public float2 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
if (reader.IsNil)
{
throw new InvalidOperationException("typecode is null, struct not supported");
}
var length = reader.ReadArrayHeader();
var x = default(float);
var y = default(float);
for (int i = 0; i < length; i++)
{
var key = i;
switch (key)
{
case 0:
x = reader.ReadSingle();
break;
case 1:
y = reader.ReadSingle();
break;
default:
reader.Skip();
break;
}
}
var result = float2(x, y);
return result;
}
}
public class Float3Formatter : MessagePack.Formatters.IMessagePackFormatter<float3>
{
public void Serialize(ref MessagePackWriter writer, float3 value, MessagePackSerializerOptions options)
{
writer.WriteArrayHeader(3);
writer.Write(value.x);
writer.Write(value.y);
writer.Write(value.z);
}
public float3 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
if (reader.IsNil)
{
throw new InvalidOperationException("typecode is null, struct not supported");
}
var length = reader.ReadArrayHeader();
var x = default(float);
var y = default(float);
var z = default(float);
for (int i = 0; i < length; i++)
{
var key = i;
switch (key)
{
case 0:
x = reader.ReadSingle();
break;
case 1:
y = reader.ReadSingle();
break;
case 2:
z = reader.ReadSingle();
break;
default:
reader.Skip();
break;
}
}
var result = float3(x, y, z);
return result;
}
}
public class Float4Formatter : MessagePack.Formatters.IMessagePackFormatter<float4>
{
public void Serialize(ref MessagePackWriter writer, float4 value, MessagePackSerializerOptions options)
{
writer.WriteArrayHeader(4);
writer.Write(value.x);
writer.Write(value.y);
writer.Write(value.z);
writer.Write(value.w);
}
public float4 Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
if (reader.IsNil)
{
throw new InvalidOperationException("typecode is null, struct not supported");
}
var length = reader.ReadArrayHeader();
var x = default(float);
var y = default(float);
var z = default(float);
var w = default(float);
for (int i = 0; i < length; i++)
{
var key = i;
switch (key)
{
case 0:
x = reader.ReadSingle();
break;
case 1:
y = reader.ReadSingle();
break;
case 2:
z = reader.ReadSingle();
break;
case 3:
w = reader.ReadSingle();
break;
default:
reader.Skip();
break;
}
}
var result = float4(x, y, z, w);
return result;
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,73 @@
using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using MessagePack.Formatters;
using Unity.Mathematics;
using static Unity.Mathematics.math;
public class MathResolver : IFormatterResolver
{
public static readonly MathResolver Instance = new MathResolver();
private MathResolver()
{
}
public IMessagePackFormatter<T> GetFormatter<T>()
{
return FormatterCache<T>.Formatter;
}
private static class FormatterCache<T>
{
public static readonly IMessagePackFormatter<T> Formatter;
static FormatterCache()
{
Formatter = (IMessagePackFormatter<T>)MathResolverResolverGetFormatterHelper.GetFormatter(typeof(T));
}
}
}
internal static class MathResolverResolverGetFormatterHelper
{
private static readonly Dictionary<Type, object> FormatterMap = new Dictionary<Type, object>()
{
// standard
{ typeof(float2), new Float2Formatter() },
{ typeof(float3), new Float3Formatter() },
{ typeof(float4), new Float4Formatter() },
{ typeof(float2?), new StaticNullableFormatter<float2>(new Float2Formatter()) },
{ typeof(float3?), new StaticNullableFormatter<float3>(new Float3Formatter()) },
{ typeof(float4?), new StaticNullableFormatter<float4>(new Float4Formatter()) },
// standard + array
{ typeof(float2[]), new ArrayFormatter<float2>() },
{ typeof(float3[]), new ArrayFormatter<float3>() },
{ typeof(float4[]), new ArrayFormatter<float4>() },
{ typeof(float2?[]), new ArrayFormatter<float2?>() },
{ typeof(float3?[]), new ArrayFormatter<float3?>() },
{ typeof(float4?[]), new ArrayFormatter<float4?>() },
// standard + list
{ typeof(List<float2>), new ListFormatter<float2>() },
{ typeof(List<float3>), new ListFormatter<float3>() },
{ typeof(List<float4>), new ListFormatter<float4>() },
{ typeof(List<float2?>), new ListFormatter<float2?>() },
{ typeof(List<float3?>), new ListFormatter<float3?>() },
{ typeof(List<float4?>), new ListFormatter<float4?>() },
};
internal static object GetFormatter(Type t)
{
object formatter;
if (FormatterMap.TryGetValue(t, out formatter))
{
return formatter;
}
return null;
}
}

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@ -0,0 +1,11 @@
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@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
@ -11,19 +12,19 @@ public class ZoneData : DatabaseEntry, INamedEntry
[JsonProperty("name")] [Key(1)]
public string Name;
[JsonProperty("radius")] [Key(2)]
public float Radius = 500;
[JsonProperty("position")] [Key(2)]
public float2 Position = 500;
[JsonProperty("wormholes")] [Key(4)]
[JsonProperty("wormholes")] [Key(3)]
public List<Guid> Wormholes = new List<Guid>();
[JsonProperty("stations")] [Key(3)]
[JsonProperty("stations")] [Key(4)]
public List<Guid> Stations = new List<Guid>();
[JsonProperty("planets")] [Key(4)]
[JsonProperty("planets")] [Key(5)]
public List<Guid> Planets = new List<Guid>();
[JsonProperty("orbits")] [Key(5)]
[JsonProperty("orbits")] [Key(6)]
public List<Guid> Orbits = new List<Guid>();
[IgnoreMember] public string EntryName

View file

@ -24,7 +24,7 @@ public class ZoneGenerator
// public float GasGiantMass = 2000;
// public float RadiusPower = 1.75f;
public static Planet[] GenerateEntities(GameContext context, ZoneData data, float mass)
public static Planet[] GenerateEntities(GameContext context, ZoneData data, float mass, float radius)
{
var random = new Random();
random.InitState(unchecked((uint)data.Name.GetHashCode()));
@ -34,7 +34,7 @@ public class ZoneGenerator
Random = random,
Context = context,
Mass = mass,
ChildDistanceMaximum = data.Radius,
ChildDistanceMaximum = radius,
ChildDistanceMinimum = context.PlanetRadius(mass)
};