Rename runtime projection keys to legacy payload keys
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34 changed files with 195 additions and 195 deletions
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@ -10,31 +10,31 @@ using static Unity.Mathematics.math;
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[Inspectable, RuntimeInspectable]
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public class SensorData : BehaviorData
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{
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[Inspectable, RuntimeProjectionKey(3), RuntimeInspectable]
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[Inspectable, LegacyPayloadKey(3), RuntimeInspectable]
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public PerformanceStat Sensitivity = new PerformanceStat();
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[InspectableAnimationCurve, RuntimeProjectionKey(4), RuntimeInspectable]
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[InspectableAnimationCurve, LegacyPayloadKey(4), RuntimeInspectable]
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public BezierCurve SensitivityCurve;
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[Inspectable, RuntimeProjectionKey(5), RuntimeInspectable]
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[Inspectable, LegacyPayloadKey(5), RuntimeInspectable]
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public PerformanceStat PingBoost;
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[Inspectable, RuntimeProjectionKey(6), RuntimeInspectable]
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[Inspectable, LegacyPayloadKey(6), RuntimeInspectable]
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public PerformanceStat PingEnergy;
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[Inspectable, RuntimeProjectionKey(7), RuntimeInspectable]
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[Inspectable, LegacyPayloadKey(7), RuntimeInspectable]
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public PerformanceStat PingVisibility;
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[Inspectable, RuntimeProjectionKey(8), RuntimeInspectable]
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[Inspectable, LegacyPayloadKey(8), RuntimeInspectable]
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public PerformanceStat PingRange;
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[Inspectable, RuntimeProjectionKey(9), RuntimeInspectable]
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[Inspectable, LegacyPayloadKey(9), RuntimeInspectable]
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public PerformanceStat PingCooldown;
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[Inspectable, RuntimeProjectionKey(10)]
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[Inspectable, LegacyPayloadKey(10)]
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public float PingDuration = 2;
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[Inspectable, RuntimeProjectionKey(11)]
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[Inspectable, LegacyPayloadKey(11)]
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public float PingRadiusExponent = .5f;
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public override Behavior CreateInstance(EquippedItem item)
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