fly: unbind the ship you leave, so its death is no longer yours
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -601,6 +601,7 @@ public class ActionGameManager : MonoBehaviour
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ship.Position.xz = _currentEntity.Position.xz + _currentEntity.Direction.Rotate(ItemRotation.Clockwise) * 30;
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ship.Velocity = _currentEntity.Velocity;
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Zone.Admit(ship, piloted: false);
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UnbindEntity(); // or the ship you leave still owns your death
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BindToEntity(ship);
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});
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//Temporary, or not
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