diff --git a/Assets/Scripts/Gameplay/ActionGameManager.cs b/Assets/Scripts/Gameplay/ActionGameManager.cs index 9436bbb4a..62105a711 100644 --- a/Assets/Scripts/Gameplay/ActionGameManager.cs +++ b/Assets/Scripts/Gameplay/ActionGameManager.cs @@ -601,6 +601,7 @@ public class ActionGameManager : MonoBehaviour ship.Position.xz = _currentEntity.Position.xz + _currentEntity.Direction.Rotate(ItemRotation.Clockwise) * 30; ship.Velocity = _currentEntity.Velocity; Zone.Admit(ship, piloted: false); + UnbindEntity(); // or the ship you leave still owns your death BindToEntity(ship); }); //Temporary, or not