Hostility Fix + Story Work
Fixed various bugs caused by triggering wormhole animation multiple times Sector -> Galaxy Fixed bug in hostility system; deserialized entities' PresencePermitted was silently throwing an exception (due to Faction being null during initialization) and thus never updating in response to security level changes Worked a bit on story processing
This commit is contained in:
parent
710d17ff4c
commit
2f98904614
26 changed files with 301 additions and 255 deletions
|
|
@ -38,15 +38,15 @@ public static class ZoneGenerator
|
|||
public static ZonePack GenerateZone(
|
||||
ItemManager itemManager,
|
||||
ZoneGenerationSettings zoneSettings,
|
||||
Sector sector,
|
||||
SectorZone sectorZone,
|
||||
Galaxy galaxy,
|
||||
GalaxyZone galaxyZone,
|
||||
bool isTutorial = false)
|
||||
{
|
||||
var pack = new ZonePack();
|
||||
|
||||
var random = new Random(unchecked((uint) sectorZone.Name.GetHashCode()) ^ hash(sectorZone.Position));
|
||||
var random = new Random(unchecked((uint) galaxyZone.Name.GetHashCode()) ^ hash(galaxyZone.Position));
|
||||
|
||||
var density = saturate(sector.Background.CloudDensity(sectorZone.Position)/2);
|
||||
var density = saturate(galaxy.Background.CloudDensity(galaxyZone.Position)/2);
|
||||
pack.Radius = zoneSettings.ZoneRadius.Evaluate(density);
|
||||
pack.Mass = zoneSettings.ZoneMass.Evaluate(density);
|
||||
var targetSubzoneCount = zoneSettings.SubZoneCount.Evaluate(density);
|
||||
|
|
@ -222,9 +222,9 @@ public static class ZoneGenerator
|
|||
return planetData;
|
||||
}).ToList();
|
||||
|
||||
var nearestFaction = sector.Factions.MinBy(f => sector.HomeZones[f].Distance[sectorZone]);
|
||||
var nearestFactionHomeZone = sector.HomeZones[nearestFaction];
|
||||
var factionPresence = nearestFaction.InfluenceDistance - nearestFactionHomeZone.Distance[sectorZone] + 1;
|
||||
var nearestFaction = galaxy.Factions.MinBy(f => galaxy.HomeZones[f].Distance[galaxyZone]);
|
||||
var nearestFactionHomeZone = galaxy.HomeZones[nearestFaction];
|
||||
var factionPresence = nearestFaction.InfluenceDistance - nearestFactionHomeZone.Distance[galaxyZone] + 1;
|
||||
|
||||
var stationCount = (int)(random.NextFloat() * (factionPresence + 1));
|
||||
var potentialLagrangePoints = planets
|
||||
|
|
@ -240,7 +240,7 @@ public static class ZoneGenerator
|
|||
.ToArray();
|
||||
|
||||
var loadoutGenerator = isTutorial ? new LoadoutGenerator(ref random, itemManager, nearestFaction, .5f) :
|
||||
new LoadoutGenerator(ref random, itemManager, sector, sectorZone, nearestFaction, .5f);
|
||||
new LoadoutGenerator(ref random, itemManager, galaxy, galaxyZone, nearestFaction, .5f);
|
||||
|
||||
foreach (var orbit in selectedStationOrbits)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in a new issue