From 28ea09f62d42d0e4e9c5fecdd11f85eb12ec89e7 Mon Sep 17 00:00:00 2001 From: hyperion51 Date: Mon, 23 Mar 2020 02:31:36 +0000 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 0be426511..e5df44e1d 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ Previously I have built prototypes of the ARPG gameplay, [here's a video of the As a result, the current focus is on the economy system, and building a client-server architecture for the networked simulation of a persistent universe. The goal is to create an RTS client, allowing players to take the role of a corporation, where they can define roles for their population, gather resources, build infrastructure, research new technology and produce items in order to make as much money as possible. -Once we have built a persistent universe with a dynamic economy, we will begin building an ARPG client allowing the player to take control of a single ship and engage in fast-paced combat, questing and trading. +Once we have built a persistent universe with a dynamic economy, we will begin rebuilding the ARPG client allowing the player to take control of a single ship and engage in fast-paced combat, questing and trading. ## Architecture