From 1c5872e7a899c4fa8cd4f94b7351aceef939e6d7 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Tue, 29 Sep 2026 21:35:53 +0200 Subject: [PATCH] Give the stance-test gun a burst and a cooldown The default InstantWeaponData has Count 0, so the fixture gun never had a round to fire. Co-Authored-By: Claude Opus 5.5 --- tests/Aetheria.Shared.Tests/IffAndCombatTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/Aetheria.Shared.Tests/IffAndCombatTests.cs b/tests/Aetheria.Shared.Tests/IffAndCombatTests.cs index bd8ad8513..31e390abe 100644 --- a/tests/Aetheria.Shared.Tests/IffAndCombatTests.cs +++ b/tests/Aetheria.Shared.Tests/IffAndCombatTests.cs @@ -32,7 +32,7 @@ public sealed class IffAndCombatTests : IDisposable cache.Upsert(new GearData { Name = "Gun", Hardpoint = HardpointType.Sensors, Shape = new Shape(), Durability = 1, - Behaviors = { new InstantWeaponData() } + Behaviors = { new InstantWeaponData { Count = new PerformanceStat { Min = 1, Max = 1 }, Cooldown = new PerformanceStat { Min = 1, Max = 1 } } } }); cache.FlushAsync().Wait(); }