From 0fa5c56821d678a110c2d3175143349138a1ab8d Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Fri, 16 Oct 2026 17:18:13 +0200 Subject: [PATCH] Audio 1: delete the unread SoundbanksInfo.json Wwise export and its staging mentions Header comment, the stray staging fixture (now Stray.json) and the build-delivery doc no longer name it. Builds. Co-Authored-By: Claude Opus 5.5 --- Assets/Editor/PlayerStaging.cs | 5 +- GameData/SoundbanksInfo.json | 2649 ----------------- docs/build-delivery-cut.md | 3 +- .../PlayerStagingTests.cs | 2 +- 4 files changed, 4 insertions(+), 2655 deletions(-) delete mode 100644 GameData/SoundbanksInfo.json diff --git a/Assets/Editor/PlayerStaging.cs b/Assets/Editor/PlayerStaging.cs index 4698130f6..6f48daaa0 100644 --- a/Assets/Editor/PlayerStaging.cs +++ b/Assets/Editor/PlayerStaging.cs @@ -2,9 +2,8 @@ using System; using System.IO; // What a player directory holds beside the executable's data: GameData/Aetheria.cc, GameData/Narrative/** and, when -// the repo has one, GameData/Mods/**. Nothing else under GameData ships (run.cc and player.cc are the player's own; -// SoundbanksInfo.json is read by no code). Unity-free so the headless suite can prove the rules; AetheriaBuild is the -// only caller. +// the repo has one, GameData/Mods/**. Nothing else under GameData ships (run.cc and player.cc are the player's own). +// Unity-free so the headless suite can prove the rules; AetheriaBuild is the only caller. internal static class PlayerStaging { public const string Catalog = "Aetheria.cc"; diff --git a/GameData/SoundbanksInfo.json b/GameData/SoundbanksInfo.json deleted file mode 100644 index 0f7d0892e..000000000 --- a/GameData/SoundbanksInfo.json +++ /dev/null @@ -1,2649 +0,0 @@ -{ - "SoundBanksInfo": { - "Platform": "Windows", - "BasePlatform": "Windows", - "SchemaVersion": "12", - "SoundbankVersion": "140", - "RootPaths": { - "ProjectRoot": "E:\\Projects\\Aetheria-Economy\\Aetheria-Economy_WwiseProject\\", - "SourceFilesRoot": "E:\\Projects\\Aetheria-Economy\\Aetheria-Economy_WwiseProject\\.cache\\Windows\\", - "SoundBanksRoot": "E:\\Projects\\Aetheria-Economy\\Aetheria-Economy_WwiseProject\\GeneratedSoundBanks\\Windows\\", - "ExternalSourcesInputFile": "", - "ExternalSourcesOutputRoot": "E:\\Projects\\Aetheria-Economy\\Aetheria-Economy_WwiseProject\\GeneratedSoundBanks\\Windows" - 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"MaxAttenuation": "0.000000", - "DurationType": "OneShot", - "DurationMin": "0.000000", - "DurationMax": "0.000000" - } - ], - "IncludedMemoryFiles": [ - { - "Id": "164977959", - "Language": "SFX", - "ShortName": "Gen_OW_01.wav", - "Path": "SFX\\Gen_OW_01_D79FB2B7.wem" - } - ] - } - ] - } -} \ No newline at end of file diff --git a/docs/build-delivery-cut.md b/docs/build-delivery-cut.md index 160ef2e68..e6b1ebf3b 100644 --- a/docs/build-delivery-cut.md +++ b/docs/build-delivery-cut.md @@ -227,8 +227,7 @@ fixes. Neither produces a download link that 404s. `target = BuildTarget.StandaloneWindows64`. Sets `PlayerSettings.bundleVersion` from the passed version, superseding the stale `0.1` at `ProjectSettings/ProjectSettings.asset:152`. After the build: - copy `GameData/Aetheria.cc`, `GameData/Narrative/**` and - `GameData/SoundbanksInfo.json` next to the exe; delete + copy `GameData/Aetheria.cc`, `GameData/Narrative/**` next to the exe; delete `Aetheria_BurstDebugInformation_DoNotShip/`; fail the run on a non-empty `BuildReport` error list. - **Authority map:** diff --git a/tests/Aetheria.Shared.Tests/PlayerStagingTests.cs b/tests/Aetheria.Shared.Tests/PlayerStagingTests.cs index 06af8406f..4e81afeb4 100644 --- a/tests/Aetheria.Shared.Tests/PlayerStagingTests.cs +++ b/tests/Aetheria.Shared.Tests/PlayerStagingTests.cs @@ -17,7 +17,7 @@ public sealed class PlayerStagingTests : IDisposable Write(Source("Aetheria.cc"), "catalog-bytes"); Write(Source("Narrative/Main.ink"), "main"); Write(Source("Narrative/Quests/Deep/First.ink"), "first"); - Write(Source("SoundbanksInfo.json"), "{}"); + Write(Source("Stray.json"), "{}"); Write(Source("run.cc"), "a developer's run"); Write(Source("player.cc"), "a developer's settings"); Directory.CreateDirectory(Player);