Keep visibility state Unity-compatible

This commit is contained in:
Meta Vens 2026-07-17 06:42:56 +01:00
commit 0930da4bda

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@ -37,7 +37,7 @@ namespace GameCult.Aetheria.State.Verse
}
else
{
grid.Values = [next];
grid.Values = new[] { next };
}
entity.Visibility = Math.Max(0, entity.Visibility - previous) + next;
}
@ -129,7 +129,7 @@ namespace GameCult.Aetheria.State.Verse
};
grids.Add(grid);
}
grid.Values = [value];
grid.Values = new[] { value };
entity.StatGrids = grids;
}