From 0930da4bdac6c54ec0a7c6dc190e48d60c63eaef Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Fri, 17 Jul 2026 06:42:56 +0100 Subject: [PATCH] Keep visibility state Unity-compatible --- .../Runtime/AetheriaRuntimeVisibilitySimulation.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Packages/org.gamecult.aetheria.state/Runtime/AetheriaRuntimeVisibilitySimulation.cs b/Packages/org.gamecult.aetheria.state/Runtime/AetheriaRuntimeVisibilitySimulation.cs index ef49ffebe..5627ba45b 100644 --- a/Packages/org.gamecult.aetheria.state/Runtime/AetheriaRuntimeVisibilitySimulation.cs +++ b/Packages/org.gamecult.aetheria.state/Runtime/AetheriaRuntimeVisibilitySimulation.cs @@ -37,7 +37,7 @@ namespace GameCult.Aetheria.State.Verse } else { - grid.Values = [next]; + grid.Values = new[] { next }; } entity.Visibility = Math.Max(0, entity.Visibility - previous) + next; } @@ -129,7 +129,7 @@ namespace GameCult.Aetheria.State.Verse }; grids.Add(grid); } - grid.Values = [value]; + grid.Values = new[] { value }; entity.StatGrids = grids; }