Merge fix: the contact-hud test removes through Zone.Remove (Zone.Entities is read-only on master)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -1269,7 +1269,7 @@ public sealed partial class ContactRevealTests : IDisposable
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var freshest = Freshest(o, e);
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ShowOnly(e, 1f, gun);
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Assert.True(e.Visibility * o.PassiveInfo(e.Position.xz, 1f) <= _items.GameplaySettings.TargetDetectionInfoThreshold, "fixture: its last light is below o's gate");
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_zone.Entities.Remove(e);
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_zone.Remove(e);
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var memory = _items.GameplaySettings.BearingMemory;
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var lapsed = false;
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for (var i = 0; i < 200 && !lapsed; i++)
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