From 0681d6f29bc34855e54360d53eb89eb15f189e13 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Tue, 13 Oct 2026 08:48:39 +0200 Subject: [PATCH] Merge fix: the contact-hud test removes through Zone.Remove (Zone.Entities is read-only on master) Co-Authored-By: Claude Opus 5.5 --- tests/Aetheria.Shared.Tests/ContactRevealTests.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tests/Aetheria.Shared.Tests/ContactRevealTests.cs b/tests/Aetheria.Shared.Tests/ContactRevealTests.cs index f5fda681d..ba5029101 100644 --- a/tests/Aetheria.Shared.Tests/ContactRevealTests.cs +++ b/tests/Aetheria.Shared.Tests/ContactRevealTests.cs @@ -1269,7 +1269,7 @@ public sealed partial class ContactRevealTests : IDisposable var freshest = Freshest(o, e); ShowOnly(e, 1f, gun); Assert.True(e.Visibility * o.PassiveInfo(e.Position.xz, 1f) <= _items.GameplaySettings.TargetDetectionInfoThreshold, "fixture: its last light is below o's gate"); - _zone.Entities.Remove(e); + _zone.Remove(e); var memory = _items.GameplaySettings.BearingMemory; var lapsed = false; for (var i = 0; i < 200 && !lapsed; i++)