Aetheria/Assets/Scripts/UI/ConfirmationDialog.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConfirmationDialog : PropertiesPanel
{
public ClickCatcher CancelClickCatcher;
public FlatButton Cancel;
public FlatButton Confirm;
private Action _onCancel;
private Action _onConfirm;
private new void Start()
{
Cancel.OnClick += () =>
{
_onCancel?.Invoke();
End();
};
Confirm.OnClick += () =>
{
_onConfirm?.Invoke();
End();
};
if (CancelClickCatcher != null)
CancelClickCatcher.OnClick += data =>
{
_onCancel?.Invoke();
End();
};
OnPropertyAdded += go =>
{
go.SetActive(true);
go.transform.SetSiblingIndex(Title.transform.GetSiblingIndex() + 1);
};
}
private void End()
{
CancelClickCatcher.gameObject.SetActive(false);
gameObject.SetActive(false);
}
public void Show(Action onConfirm, Action onCancel = null)
{
_onConfirm = onConfirm;
_onCancel = onCancel;
transform.position = Input.mousePosition;
CancelClickCatcher.gameObject.SetActive(true);
}
}