Aetheria/Assets/Scripts/ServerShared/Behaviors/Switch.cs

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using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-25)]
public class SwitchData : BehaviorData
{
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new Switch(context, this, entity, item);
}
}
public class Switch : IBehavior
{
private SwitchData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
public bool Activated { get; set; }
public Switch(ItemManager context, SwitchData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Update(float delta)
{
return Activated;
}
}