Aetheria/Assets/Scripts/ServerShared/Behaviors/Heat.cs

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using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(10), Inspectable]
public class HeatData : BehaviorData
{
[InspectableField, JsonProperty("heat"), Key(1), RuntimeInspectable]
public PerformanceStat Heat = new PerformanceStat();
[InspectableField, JsonProperty("perSecond"), Key(2)]
public bool PerSecond;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new Heat(context, this, entity, item);
}
}
public class Heat : IBehavior
{
private HeatData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
public Heat(ItemManager context, HeatData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Update(float delta)
{
Item.Temperature += Context.Evaluate(_data.Heat, Item.EquippableItem, Entity) * (_data.PerSecond ? delta : 1) / Context.GetThermalMass(Item.EquippableItem);
return true;
}
}