Aetheria/Assets/Scripts/Gameplay/AetheriaUnityRuntimePaths.cs

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2026-06-25 18:09:33 +01:00
using System.IO;
using GameCult.Aetheria.State.Verse;
using UnityEngine;
public static class AetheriaUnityRuntimePaths
{
private static DirectoryInfo _gameDataDirectory;
private static string _runtimeStateFilePath;
public static DirectoryInfo GameDataDirectory =>
_gameDataDirectory ??= new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData");
public static string RuntimeStateFilePath =>
_runtimeStateFilePath ??= AetheriaRuntimeStateBoot.Inspect(GameDataDirectory).StateFilePath;
public static void ClearRuntimeStateFilePathCache()
{
_runtimeStateFilePath = null;
}
}