Aetheria/Assets/Scripts/Zone Display/WaveScroll.cs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaveScroll : MonoBehaviour
{
public float Speed = 1;
private Material _material;
private float _phase;
void Start ()
{
_material = GetComponent<MeshRenderer>().material;
}
void Update () {
_material.SetFloat("_Phase", _phase=Time.time*Speed);
}
}