Aetheria/Assets/LineMaterialOffset.cs

23 lines
556 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(LineRenderer))]
public class LineMaterialOffset : MonoBehaviour
{
public float ScrollSpeed;
private Material _instancedMaterial;
private float _offset;
void Start()
{
_instancedMaterial = GetComponent<LineRenderer>().material;
}
void Update()
{
_offset = (_offset + Time.deltaTime * ScrollSpeed) % 1f;
_instancedMaterial.SetTextureOffset("_MainTex", new Vector2(_offset, 0));
}
}