Aetheria/Assets/Scripts/UI/DropdownMenu.cs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UniRx;
public class DropdownMenu : MonoBehaviour
{
public Canvas Canvas;
public ClickCatcher CancelClickCatcher;
public PropertyButton OptionPrefab;
public RectTransform ContentRoot;
public float OptionHeight;
public float PaddingHeight;
private List<GameObject> _options = new List<GameObject>();
private IDisposable _backgroundClickSubscription;
private void OnEnable()
{
if (CancelClickCatcher != null)
_backgroundClickSubscription = CancelClickCatcher.OnClick.Subscribe(data =>
{
End();
});
}
private void OnDisable()
{
_backgroundClickSubscription?.Dispose();
_backgroundClickSubscription = null;
}
private void End()
{
CancelClickCatcher.gameObject.SetActive(false);
gameObject.SetActive(false);
ActionGameManager.Instance?.Input.Global.Enable();
}
public void Clear()
{
// Destroy previous options
foreach(var option in _options)
Destroy(option);
_options.Clear();
}
public void AddOption(string text, Action action, bool selected = false, bool enabled = true)
{
var optionButton = Instantiate(OptionPrefab, ContentRoot);
optionButton.Label.text = text;
optionButton.Button.onClick.AddListener(() =>
{
action();
End();
});
optionButton.Button.interactable = enabled;
//optionButton.Button..CurrentState = !enabled ? FlatButtonState.Disabled : selected ? FlatButtonState.Selected : FlatButtonState.Unselected;
_options.Add(optionButton.gameObject);
}
public void Show(RectTransform parent)
{
var rect = transform as RectTransform;
var pivot = rect.pivot;
pivot.x = 0;
var scaleFactor = Canvas.scaleFactor;
var corners = new Vector3[4];
parent.GetWorldCorners(corners);
var pivotTop = corners[0].y > (PaddingHeight + _options.Count * OptionHeight) * scaleFactor;
pivot.y = pivotTop ? 1 : 0;
rect.pivot = pivot;
rect.sizeDelta = parent.sizeDelta;
rect.position = pivotTop ? corners[0] : corners[1];
CancelClickCatcher.gameObject.SetActive(true);
ActionGameManager.Instance?.Input.Global.Disable();
}
}