Aetheria/Assets/Wwise/Editor/WwiseWindows/TreeViewControl/TreeViewItem.cs

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C#
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namespace AK.Wwise.TreeView
{
[System.Serializable]
public class TreeViewItem
{
public enum SiblingOrder
{
FIRST_CHILD,
MIDDLE_CHILD,
LAST_CHILD
}
public enum TextureIcons
{
BLANK,
GUIDE,
LAST_SIBLING_COLLAPSED,
LAST_SIBLING_EXPANDED,
LAST_SIBLING_NO_CHILD,
MIDDLE_SIBLING_COLLAPSED,
MIDDLE_SIBLING_EXPANDED,
MIDDLE_SIBLING_NO_CHILD,
NORMAL_CHECKED,
NORMAL_UNCHECKED
}
private static int s_clickCount;
public System.EventHandler Checked = null;
public System.EventHandler Click = null;
public System.EventHandler CustomIconBuilder = null;
public object DataContext;
public System.EventHandler Dragged = null;
public string Header = string.Empty;
public bool IsCheckBox;
public bool IsChecked;
public bool IsDraggable;
public bool IsExpanded;
public bool IsHidden = false;
public bool IsHover;
public bool IsSelected;
public System.Collections.Generic.List<TreeViewItem> Items = new System.Collections.Generic.List<TreeViewItem>();
/// <summary>
/// The distance to the hover item
/// </summary>
private float m_hoverTime;
public TreeViewItem Parent;
public TreeViewControl ParentControl;
public System.EventHandler Selected = null;
public System.EventHandler Unchecked = null;
public System.EventHandler Unselected = null;
public TreeViewItem(TreeViewControl parentControl, TreeViewItem parent)
{
ParentControl = parentControl;
Parent = parent;
}
public TreeViewItem AddItem(string header)
{
var item = new TreeViewItem(ParentControl, this) { Header = header };
Items.Add(item);
return item;
}
public TreeViewItem AddItem(string header, object context)
{
var item = new TreeViewItem(ParentControl, this) { Header = header, DataContext = context };
Items.Add(item);
return item;
}
public TreeViewItem AddItem(string header, object context, bool in_isExpended)
{
var item = new TreeViewItem(ParentControl, this)
{
Header = header,
DataContext = context,
IsExpanded = in_isExpended
};
Items.Add(item);
return item;
}
public TreeViewItem AddItem(string header, bool isExpanded)
{
var item = new TreeViewItem(ParentControl, this) { Header = header, IsExpanded = isExpanded };
Items.Add(item);
return item;
}
public TreeViewItem AddItem(string header, bool isDraggable, bool isExpanded, object context)
{
var item = new TreeViewItem(ParentControl, this)
{
Header = header,
IsDraggable = isDraggable,
IsExpanded = isExpanded,
DataContext = context
};
Items.Add(item);
return item;
}
public TreeViewItem AddItem(string header, bool isExpanded, bool isChecked)
{
var item = new TreeViewItem(ParentControl, this)
{
Header = header,
IsExpanded = isExpanded,
IsCheckBox = true,
IsChecked = isChecked
};
Items.Add(item);
return item;
}
public TreeViewItem FindItemByName(string name)
{
foreach (var item in Items)
{
if (item.Header == name)
return item;
}
return null;
}
public bool HasChildItems()
{
return null != Items && Items.Count > 0;
}
private float CalculateHoverTime(UnityEngine.Rect rect, UnityEngine.Vector3 mousePos)
{
if (rect.Contains(mousePos))
return 0f;
var midPoint = (rect.yMin + rect.yMax) * 0.5f;
var pointA = mousePos.y;
return UnityEngine.Mathf.Abs(midPoint - pointA) / 50f;
}
private void SetIconExpansion(SiblingOrder siblingOrder, TextureIcons middle, TextureIcons last)
{
var result = false;
switch (siblingOrder)
{
case SiblingOrder.FIRST_CHILD:
case SiblingOrder.MIDDLE_CHILD:
result = ParentControl.Button(middle);
break;
case SiblingOrder.LAST_CHILD:
result = ParentControl.Button(last);
break;
}
if (result)
IsExpanded = !IsExpanded;
}
public void DisplayItem(int levels, SiblingOrder siblingOrder)
{
if (null == ParentControl || IsHidden)
return;
var clicked = false;
using (new UnityEngine.GUILayout.HorizontalScope())
{
for (var index = 0; index < levels; ++index)
ParentControl.Button(TextureIcons.GUIDE);
if (!HasChildItems())
SetIconExpansion(siblingOrder, TextureIcons.MIDDLE_SIBLING_NO_CHILD, TextureIcons.LAST_SIBLING_NO_CHILD);
else if (IsExpanded)
SetIconExpansion(siblingOrder, TextureIcons.MIDDLE_SIBLING_EXPANDED, TextureIcons.LAST_SIBLING_EXPANDED);
else
SetIconExpansion(siblingOrder, TextureIcons.MIDDLE_SIBLING_COLLAPSED, TextureIcons.LAST_SIBLING_COLLAPSED);
// display the text for the tree view
if (!string.IsNullOrEmpty(Header))
{
var isSelected = ParentControl.SelectedItem == this && !ParentControl.m_forceDefaultSkin;
if (isSelected)
UnityEngine.GUI.skin = ParentControl.m_skinSelected;
if (IsCheckBox)
{
if (IsChecked && ParentControl.Button(TextureIcons.NORMAL_CHECKED))
{
IsChecked = false;
if (ParentControl.SelectedItem != this)
{
ParentControl.SelectedItem = this;
IsSelected = true;
if (null != Selected)
Selected.Invoke(this, new SelectedEventArgs());
}
if (null != Unchecked)
Unchecked.Invoke(this, new UncheckedEventArgs());
}
else if (!IsChecked && ParentControl.Button(TextureIcons.NORMAL_UNCHECKED))
{
IsChecked = true;
if (ParentControl.SelectedItem != this)
{
ParentControl.SelectedItem = this;
IsSelected = true;
if (null != Selected)
Selected.Invoke(this, new SelectedEventArgs());
}
if (null != Checked)
Checked.Invoke(this, new CheckedEventArgs());
}
ParentControl.Button(TextureIcons.BLANK);
}
// Add a custom icon, if any
if (null != CustomIconBuilder)
{
CustomIconBuilder.Invoke(this, new CustomIconEventArgs());
ParentControl.Button(TextureIcons.BLANK);
}
if (UnityEngine.Event.current.isMouse)
s_clickCount = UnityEngine.Event.current.clickCount;
if (ParentControl.IsHoverEnabled)
{
var oldSkin = UnityEngine.GUI.skin;
UnityEngine.GUI.skin = isSelected ? ParentControl.m_skinSelected :
IsHover ? ParentControl.m_skinHover : ParentControl.m_skinUnselected;
if (ParentControl.IsHoverAnimationEnabled)
UnityEngine.GUI.skin.button.fontSize = (int) UnityEngine.Mathf.Lerp(20f, 12f, m_hoverTime);
UnityEngine.GUI.SetNextControlName("toggleButton"); //workaround to dirty GUI
if (UnityEngine.GUILayout.Button(Header))
{
UnityEngine.GUI.FocusControl("toggleButton"); //workaround to dirty GUI
if (ParentControl.SelectedItem != this)
{
ParentControl.SelectedItem = this;
IsSelected = true;
if (null != Selected)
Selected.Invoke(this, new SelectedEventArgs());
}
if (null != Click && (uint) s_clickCount <= 2)
clicked = true;
}
UnityEngine.GUI.skin = oldSkin;
}
else
{
UnityEngine.GUI.SetNextControlName("toggleButton"); //workaround to dirty GUI
if (UnityEngine.GUILayout.RepeatButton(Header))
{
UnityEngine.GUI.FocusControl("toggleButton"); //workaround to dirty GUI
if (ParentControl.SelectedItem != this)
{
ParentControl.SelectedItem = this;
IsSelected = true;
if (null != Selected)
Selected.Invoke(this, new SelectedEventArgs());
}
if (null != Click && (uint) s_clickCount <= 2)
clicked = true;
}
}
if (isSelected && !ParentControl.m_forceDefaultSkin)
UnityEngine.GUI.skin = ParentControl.m_skinUnselected;
}
}
if (ParentControl.IsHoverEnabled)
{
if (null != UnityEngine.Event.current && UnityEngine.Event.current.type == UnityEngine.EventType.Repaint)
{
var mousePos = UnityEngine.Event.current.mousePosition;
if (ParentControl.HasFocus(mousePos))
{
var lastRect = UnityEngine.GUILayoutUtility.GetLastRect();
IsHover = lastRect.Contains(mousePos);
if (IsHover)
ParentControl.HoverItem = this;
if (ParentControl.IsHoverEnabled && ParentControl.IsHoverAnimationEnabled)
m_hoverTime = CalculateHoverTime(lastRect, UnityEngine.Event.current.mousePosition);
}
}
}
if (HasChildItems() && IsExpanded)
{
for (var index = 0; index < Items.Count; ++index)
{
var child = Items[index];
child.Parent = this;
child.DisplayItem(levels + 1,
index + 1 == Items.Count ? SiblingOrder.LAST_CHILD :
index == 0 ? SiblingOrder.FIRST_CHILD : SiblingOrder.MIDDLE_CHILD);
}
}
if (clicked)
Click.Invoke(this, new ClickEventArgs((uint) s_clickCount));
if (IsSelected && ParentControl.SelectedItem != this && null != Unselected)
Unselected.Invoke(this, new UnselectedEventArgs());
IsSelected = ParentControl.SelectedItem == this;
if (IsDraggable)
HandleGUIEvents();
}
private void HandleGUIEvents()
{
// Handle events
var evt = UnityEngine.Event.current;
var currentEventType = evt.type;
if (currentEventType == UnityEngine.EventType.MouseDrag)
{
if (null != Dragged)
{
try
{
UnityEditor.DragAndDrop.PrepareStartDrag();
Dragged.Invoke(ParentControl.SelectedItem, new DragEventArgs());
evt.Use();
}
catch (System.Exception e)
{
UnityEngine.Debug.Log(e);
}
}
}
}
public class ClickEventArgs : System.EventArgs
{
public uint m_clickCount;
public ClickEventArgs(uint in_clickCount)
{
m_clickCount = in_clickCount;
}
}
public class CheckedEventArgs : System.EventArgs
{
}
public class UncheckedEventArgs : System.EventArgs
{
}
public class SelectedEventArgs : System.EventArgs
{
}
public class UnselectedEventArgs : System.EventArgs
{
}
public class DragEventArgs : System.EventArgs
{
}
public class CustomIconEventArgs : System.EventArgs
{
}
}
}