Aetheria/Assets/Scripts/ServerShared/ItemManager.cs

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Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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using GameCult.Caching;
using CultMath;
using static CultMath.math;
using float2 = CultMath.float2;
using Random = CultMath.Random;
using JM.LinqFaster;
using UniRx;
using float4 = CultMath.float4;
public class ItemManager
{
public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue));
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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private Action<string> _logger;
public CultCache ItemData { get; }
public GameplaySettings GameplaySettings { get; }
public ItemManager(CultCache itemData, GameplaySettings settings, Action<string> logger)
{
ItemData = itemData;
GameplaySettings = settings;
_logger = logger;
}
public void Log(string s)
{
_logger(s);
}
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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// The one resolution path from an item instance to its design
public ItemData GetData(ItemInstance item) => ItemData.Get(item.Data);
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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public SimpleCommodityData GetData(SimpleCommodity item) => GetData((ItemInstance) item) as SimpleCommodityData;
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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public CraftedItemData GetData(CraftedItemInstance item) => GetData((ItemInstance) item) as CraftedItemData;
public EquippableItemData GetData(EquippableItem item) => GetData((ItemInstance) item) as EquippableItemData;
public float GetMass(ItemInstance item)
{
return item switch
{
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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CraftedItemInstance _ => GetData(item).Mass,
SimpleCommodity commodity => GetData(item).Mass * commodity.Quantity,
_ => 0
};
}
public float GetThermalMass(ItemInstance item)
{
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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var data = GetData(item);
return item switch
{
CraftedItemInstance _ => data.Mass * data.SpecificHeat,
SimpleCommodity commodity => data.Mass * data.SpecificHeat * commodity.Quantity,
_ => 0
};
}
// Returns stat when not equipped
public float Evaluate(PerformanceStat stat, EquippableItem item)
{
var data = GetData(item);
var quality = pow(item.QualityForRole(stat.FromRole), stat.QualityExponent);
var durabilityExponent = lerp(
GameplaySettings.DurabilityQualityMin,
GameplaySettings.DurabilityQualityMax,
pow(item.Quality, GameplaySettings.DurabilityQualityExponent));
var durability = pow(item.Durability / data.Durability, durabilityExponent * stat.DurabilityExponentMultiplier);
var result = lerp(stat.Min, stat.Max, quality * durability);
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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if (float.IsNaN(result))
throw new InvalidOperationException($"Performance Stat on {data.Name} evaluating as NaN: input data is invalid! Durability: {item.Durability} / {data.Durability}");
return result;
}
public int GetPrice(CraftedItemInstance item)
{
var data = GetData(item);
return (int) (GameplaySettings.QualityPriceModifier.Evaluate(item.Quality) * data.Price);
}
public SimpleCommodity CreateInstance(SimpleCommodityData item, int count)
{
if (item != null)
{
var newItem = new SimpleCommodity
{
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Data = ItemData.RefOf<ItemData>(item),
Quantity = count
};
return newItem;
}
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
_logger("Attempted to create Simple Commodity instance using missing or incorrect item id");
return null;
}
public ItemInstance Instantiate(ItemInstance item)
{
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
var data = GetData(item);
if(data is CraftedItemData c)
{
var i = CreateInstance(c);
i.Rotation = item.Rotation;
return i;
}
if (item is SimpleCommodity s)
{
var i = CreateInstance(data as SimpleCommodityData, s.Quantity);
i.Rotation = item.Rotation;
return i;
}
return null;
}
public CraftedItemInstance CreateInstance(CraftedItemData item, float quality)
{
if (item is EquippableItemData equippableItemData)
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{
return new EquippableItem
{
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Data = ItemData.RefOf<ItemData>(item), Quality = quality, Durability = equippableItemData.Durability
};
}
var newCommodity = new CompoundCommodity
{
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Data = ItemData.RefOf<ItemData>(item),
Quality = quality
};
return newCommodity;
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}
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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public CraftedItemInstance CreateInstance(CraftedItemData item)
{
if (item == null)
{
throw new NullReferenceException("Attempted to create crafted item instance using missing or incorrect item data!");
}
var quality = Random.NextFloat();
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
{
if (t.Rarity > quality)
tier = t;
}
return CreateInstance(item, tier.Quality);
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}
// Builds one of a manufacturer's branded products: the unit's own workmanship rolled as before, and each of
// the design's roles filled with a part whose quality is drawn from that manufacturer's distribution for it.
public CraftedItemInstance CreateInstance(FactionProductData product)
{
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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var design = ItemData.Get(product.Design);
if (design == null)
{
_logger($"Product {product.Name} names a design that does not exist!");
return null;
}
var instance = CreateInstance(design);
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
instance.Product = ItemData.RefOf(product);
if (design.Roles == null) return instance;
foreach (var role in design.Roles)
{
var build = product.Roles?.FirstOrDefault(b => b.Role == role.Name) ?? new ProductRole();
instance.Ingredients.Add(new RoleFill
{
Role = role.Name,
Quality = clamp(Random.NextGaussian(build.Mean, build.StandardDeviation), .01f, 1)
});
}
return instance;
}
public (RarityTier tier, int upgrades) GetTier(CraftedItemInstance item)
{
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
if (item.Quality + .001f > t.Quality)
tier = t;
int upgrades = (int) ((item.Quality - tier.Quality) / .0499f);
return (tier, upgrades);
}
Move the ServerShared data model onto CultLib's CultCache Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also checks the Caching project exists. Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject] and integer [Key]s on the Q7 concrete types (the eight ItemData leaves, Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout). SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName]. ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose [MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout moves into ServerShared so AetheriaStores can route it. References: Guid and DatabaseLink<T> members become CultRecordRef<T>; Guid-keyed maps become ref-keyed with [CultReference(..., many: true)]; ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits, bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey. Identity is the record key: ID comparisons become reference or key comparisons. StatModifierData.RequireBehavior is a simple type name. AetheriaStores.Open composes the catalog (read-only unless writable), run and player stores, one home per type. CultRecordRefs carries IsSet, a null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert. ItemManager.GetData is the one item resolution path. MathResolver is declared by [assembly: CultCacheFormatterResolver]. Inspector attributes: text, range and asset path map onto CultLib's CultInspector attributes (asset path only on string members); every replaced Aetheria attribute keeps [Inspectable] for the runtime panel. Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project, which follow. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
}