Aetheria/Assets/Scripts/UI/InventoryMenu.cs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UniRx;
using UniRx.Triggers;
using Unity.Mathematics;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class InventoryMenu : MonoBehaviour
{
public InventoryPanel[] InventoryPanels;
public PropertiesPanel PropertiesPanel;
public ActionGameManager GameManager;
public RectTransform DragParent;
public ConfirmationDialog Dialog;
public ObservablePointerEnterTrigger BackgroundEntered;
public ObservablePointerExitTrigger BackgroundExited;
private int _currentPanel = -1;
private int2 _selectedPosition;
private InventoryPanel _selectedPanel;
private ItemInstance _selectedItem;
private ItemData _selectedItemData;
private ItemInstance _dragItem;
private Transform[] _dragCells;
private Vector2[] _dragOffsets;
private int2 _dragCellOffset;
private ItemRotation _originalRotation;
//private Shape _previousFakeOccupancy;
private Shape _originalOccupancy;
private EquippedItem _originalEquippedItem;
private InventoryPanel _originalPanel;
private InventoryPanel _dragTargetPanel;
private int2 _dragTargetPosition;
private int2 _lastDragPosition;
private bool _dragTargetValid;
private bool _destroyItem;
private void OnEnable()
{
BackgroundEntered.gameObject.SetActive(true);
BackgroundEntered.OnPointerEnterAsObservable().Subscribe(enter =>
{
_destroyItem = true;
});
BackgroundExited.OnPointerExitAsObservable().Subscribe(enter =>
{
_destroyItem = false;
});
var cargo = GameManager.DockingBay ?? GameManager.CurrentShip.CargoBays.FirstOrDefault();
if (cargo!=null)
InventoryPanels[0].Display(cargo);
InventoryPanels[1].Display(GameManager.CurrentShip);
}
private void OnDisable()
{
BackgroundEntered.gameObject.SetActive(false);
}
void Start()
{
PropertiesPanel.Context = GameManager.ItemManager;
foreach (var panel in InventoryPanels)
{
panel.OnBeginDragAsObservable().Subscribe(data =>
{
//Debug.Log($"Begin drag on panel {panel.name}");
if (data is InventoryCargoEventData cargoEvent)
{
var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
if (item != null)
{
var itemData = GameManager.ItemManager.GetData(item);
var itemPosition = cargoEvent.CargoBay.Cargo[item];
_originalOccupancy = cargoEvent.CargoBay.Data.InteriorShape.Inset(itemData.Shape, itemPosition, item.Rotation);
_originalRotation = item.Rotation;
_originalPanel = panel;
_dragItem = item;
_dragCellOffset = itemPosition - cargoEvent.Position;
_dragCells = _originalOccupancy.Coordinates
.Select(v => Instantiate(panel.CellInstances[v], DragParent, true).transform).ToArray();
foreach(var cell in _dragCells)
{
foreach (var component in cell.GetComponentsInChildren<ObservableTriggerBase>())
component.enabled = false;
cell.GetComponentInChildren<Image>().raycastTarget = false;
}
_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
panel.IgnoreOccupancy = _originalOccupancy;
panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
}
}
else if (data is InventoryEntityEventData entityEvent)
{
var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
if (item != null)
{
var itemData = GameManager.ItemManager.GetData(item.EquippableItem);
var hullData = GameManager.ItemManager.GetData(entityEvent.Entity.Hull);
_originalRotation = item.EquippableItem.Rotation;
_originalEquippedItem = entityEvent.Entity.GearOccupancy[data.Position.x, data.Position.y];
_originalOccupancy = hullData.Shape.Inset(itemData.Shape, item.Position, item.EquippableItem.Rotation);
_originalPanel = panel;
_dragItem = item.EquippableItem;
_dragCellOffset = item.Position - entityEvent.Position;
_dragCells = _originalOccupancy.Coordinates
.Select(v => Instantiate(panel.CellInstances[v], DragParent, true).transform).ToArray();
foreach(var cell in _dragCells)
{
foreach (var component in cell.GetComponentsInChildren<ObservableTriggerBase>())
component.enabled = false;
cell.GetComponentInChildren<Image>().raycastTarget = false;
}
_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.PointerEventData.position).ToArray();
panel.IgnoreOccupancy = _originalOccupancy;
panel.RefreshCells(_originalOccupancy.Expand().Coordinates);
}
}
});
panel.OnDragAsObservable().Subscribe(data =>
{
if (_dragItem == null) return;
for (var i = 0; i < _dragCells.Length; i++)
_dragCells[i].position = new Vector3(
data.PointerEventData.position.x + _dragOffsets[i].x,
data.PointerEventData.position.y + _dragOffsets[i].y,
_dragCells[i].position.z);
});
panel.OnEndDragAsObservable().Subscribe(data =>
{
if (_dragItem == null) return;
if (_dragTargetValid)
{
if (data is InventoryCargoEventData cargoEvent)
{
cargoEvent.CargoBay.Remove(_dragItem);
_dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
}
else if (data is InventoryEntityEventData entityEvent)
{
if (entityEvent.Entity.Unequip(_originalEquippedItem) != null)
{
_dragTargetPanel.DropItem(_dragItem, _dragTargetPosition);
}
else
{
Dialog.Clear();
Dialog.Title.text = "Unable to move item!";
Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
Dialog.Show();
}
}
_dragTargetPanel.FakeOccupancy = null;
}
else
{
_dragItem.Rotation = _originalRotation;
}
if (_destroyItem)
{
if (data is InventoryCargoEventData cargoEvent)
{
cargoEvent.CargoBay.Remove(_dragItem);
}
else if (data is InventoryEntityEventData entityEvent)
{
if (entityEvent.Entity.Unequip(_originalEquippedItem) == null)
{
Dialog.Clear();
Dialog.Title.text = "Unable to destroy item!";
Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
Dialog.Show();
}
}
}
panel.IgnoreOccupancy = null;
panel.RefreshCells();
if(_dragTargetPanel!=panel && _dragTargetPanel != null)
_dragTargetPanel.RefreshCells();
_dragItem = null;
foreach (var cell in _dragCells) Destroy(cell.gameObject);
});
Action floatCells = () =>
{
foreach (var cell in _dragCells) cell.gameObject.SetActive(true);
_dragTargetValid = false;
};
panel.OnPointerEnterAsObservable().Subscribe(data =>
{
if (_dragItem == null) return;
// Debug.Log($"Pointer entered {data.Position}");
// if(panel != _originalPanel)
// _originalPanel.RefreshCells();
_dragTargetPanel = panel;
_lastDragPosition = data.Position;
_dragTargetPosition = data.Position + _dragCellOffset;
if (data is InventoryCargoEventData cargoEvent)
{
if (cargoEvent.CargoBay.ItemFits(_dragItem, _dragTargetPosition))
{
foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
var itemData = GameManager.ItemManager.GetData(_dragItem);
panel.FakeItem = _dragItem;
panel.FakeOccupancy = cargoEvent.CargoBay.Data.InteriorShape.Inset(itemData.Shape, _dragTargetPosition, _dragItem.Rotation);
_dragTargetValid = true;
panel.RefreshCells();
}
}
else if (data is InventoryEntityEventData entityEvent)
{
var eqItem = _dragItem as EquippableItem;
var hullData = GameManager.ItemManager.GetData(entityEvent.Entity.Hull);
if (eqItem != null && entityEvent.Entity.ItemFits(eqItem, _dragTargetPosition))
{
foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
var itemData = GameManager.ItemManager.GetData(_dragItem);
panel.FakeEquipment = _originalEquippedItem;
panel.FakeOccupancy = hullData.Shape.Inset(itemData.Shape, _dragTargetPosition, _dragItem.Rotation);
_dragTargetValid = true;
panel.RefreshCells();
}
}
});
panel.OnPointerExitAsObservable().Subscribe(data =>
{
if (_dragItem == null) return;
if (data.Position.Equals(_lastDragPosition) || !_dragTargetValid)
{
panel.FakeItem = null;
panel.FakeOccupancy = null;
panel.RefreshCells();
// if (_originalPanel != panel)
// {
// _originalPanel.FakeItem = null;
// _originalPanel.FakeOccupancy = null;
// _originalPanel.RefreshCells();
// }
floatCells();
}
});
panel.OnClickAsObservable().Subscribe(data =>
{
if (data is InventoryCargoEventData cargoEvent)
{
var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
if(item!=null)
{
if (Mouse.current.clickCount.ReadValue() == 2)
{
var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
if (otherPanel.DropItem(item))
{
cargoEvent.CargoBay.Remove(item);
panel.RefreshCells();
otherPanel.RefreshCells();
}
}
else
{
if (_selectedPanel != null)
{
if (_selectedPanel.CellInstances.ContainsKey(_selectedPosition))
{
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
}
}
}
_selectedPanel = panel;
_selectedPosition = cargoEvent.Position;
PropertiesPanel.Clear();
PropertiesPanel.AddItemProperties(item);
_selectedPanel = panel;
_selectedPosition = cargoEvent.CargoBay.Cargo[item];
_selectedItem = item;
_selectedItemData = GameManager.ItemManager.GetData(item);
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
}
}
}
}
else if (data is InventoryEntityEventData entityEvent)
{
var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
if (item != null)
{
if (Mouse.current.clickCount.ReadValue() == 2)
{
var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
if (otherPanel.DropItem(item.EquippableItem))
{
entityEvent.Entity.Unequip(item);
panel.RefreshCells();
otherPanel.RefreshCells();
}
}
else
{
if (_selectedPanel != null)
{
if (_selectedPanel.CellInstances.ContainsKey(_selectedPosition))
{
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2);
}
}
}
PropertiesPanel.Inspect(entityEvent.Entity, item);
_selectedPanel = panel;
_selectedPosition = item.Position;
_selectedItem = item.EquippableItem;
_selectedItemData = GameManager.ItemManager.GetData(item.EquippableItem);
foreach (var v in _selectedItemData.Shape.Coordinates)
{
var v2 = _selectedItemData.Shape.Rotate(v, _selectedItem.Rotation) + _selectedPosition;
_selectedPanel.CellInstances[v2].Icon.color = _selectedPanel.GetColor(v2, true);
}
}
}
}
});
}
}
void Update()
{
if (Keyboard.current.qKey.wasPressedThisFrame && _dragItem != null)
{
_dragItem.Rotation = (ItemRotation) (((int) _dragItem.Rotation + 1) % 4);
}
if (Keyboard.current.eKey.wasPressedThisFrame && _dragItem != null)
{
_dragItem.Rotation = (ItemRotation) (((int) _dragItem.Rotation + 3) % 4);
}
}
}