2021-01-05 02:56:17 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EntityPrefab : MonoBehaviour
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{
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public HullCollider[] HullColliders;
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2021-01-27 00:05:30 +00:00
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public RadiatorHardpoint[] RadiatorHardpoints;
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2021-01-05 02:56:17 +00:00
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public ThrusterHardpoint[] ThrusterHardpoints;
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public WeaponHardpoint[] WeaponHardpoints;
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public ArticulationPoint[] ArticulationPoints;
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2021-01-12 00:54:29 +00:00
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public GameObject DestroyEffect;
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2021-01-05 02:56:17 +00:00
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}
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