using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EntityPrefab : MonoBehaviour { public HullCollider[] HullColliders; public RadiatorHardpoint[] RadiatorHardpoints; public ThrusterHardpoint[] ThrusterHardpoints; public WeaponHardpoint[] WeaponHardpoints; public ArticulationPoint[] ArticulationPoints; public GameObject DestroyEffect; }