Aetheria/Assets/Wwise/API/Runtime/Handwritten/Windows/AkSoundEngine.cs

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C#
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public partial class AkSoundEngine
{
#if UNITY_EDITOR_WIN || (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_WSA
/// <summary>
/// Converts "AkOSChar*" C-strings to C# strings.
/// </summary>
/// <param name="ptr">"AkOSChar*" memory pointer passed to C# as an IntPtr.</param>
/// <returns>Converted string.</returns>
public static string StringFromIntPtrOSString(System.IntPtr ptr)
{
return StringFromIntPtrWString(ptr);
}
#endif
}