Aetheria/Assets/Scripts/UI/ClickRaycaster.cs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
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using System.Collections.Generic;
using UniRx;
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using UnityEngine;
using UnityEngine.EventSystems;
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public class ClickRaycaster : MonoBehaviour
{
public LayerMask Layers;
public event Action<PointerEventData> OnClickMiss;
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public Camera RayCamera;
private ClickCatcher _clickCatcher;
void Start()
{
_clickCatcher = GetComponent<ClickCatcher>();
_clickCatcher.OnDown.Subscribe(pointer =>
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{
RaycastHit hit;
var ray = RayCamera.ScreenPointToRay(pointer.position);
Physics.Raycast(ray, out hit, 1000, Layers.value);
if (hit.collider != null)
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{
//Debug.Log($"Clicked on gameobject {hit.collider.gameObject}");
var clickable = hit.collider.GetComponent<ClickableCollider>();
if (clickable != null)
clickable.Click(pointer, ray, hit);
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}
else OnClickMiss?.Invoke(pointer);
});
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}
}