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Filename Latest commit message Latest commit date
Felix Kratz 6cc165b589 Port for macOS (#311)
* merged moonlight-mac with moonlight-ios

* reverted to the original project.pbxproj

* cleaned up the code, fixed lots of unnecessary code duplications

* multicontroller support (not tested)

* new class that can be used for further modularization of the MainFrameViewController
2018-03-26 23:50:40 -07:00
Builds Adding build 0.9.2 2015-07-15 20:24:13 -07:00
BuildScripts updated libopus and Opus build scrips 2015-06-01 22:25:56 -07:00
libs Port for macOS (#311) 2018-03-26 23:50:40 -07:00
Limelight Port for macOS (#311) 2018-03-26 23:50:40 -07:00
Moonlight macOS Port for macOS (#311) 2018-03-26 23:50:40 -07:00
Moonlight macOS.xcodeproj Port for macOS (#311) 2018-03-26 23:50:40 -07:00
Moonlight macOSTests Port for macOS (#311) 2018-03-26 23:50:40 -07:00
Moonlight macOSUITests Port for macOS (#311) 2018-03-26 23:50:40 -07:00
moonlight-common Port for macOS (#311) 2018-03-26 23:50:40 -07:00
Moonlight.xcodeproj Port for macOS (#311) 2018-03-26 23:50:40 -07:00
MoonlightUnitTests Fix build of unit tests 2018-02-19 14:33:20 -08:00
.gitignore Added DerivedData to gitignore 2016-10-05 22:58:38 -07:00
.gitmodules Move the submodule and subproject to their new locations 2016-03-31 07:59:35 -04:00
iPad.storyboard Port for macOS (#311) 2018-03-26 23:50:40 -07:00
iPhone.storyboard Port for macOS (#311) 2018-03-26 23:50:40 -07:00
Launch Screen.xib Fix icon changing between launch screen and main view controller 2017-09-10 22:22:32 -07:00
LICENSE.txt added license 2015-01-08 11:23:38 -05:00
Mac.storyboard Port for macOS (#311) 2018-03-26 23:50:40 -07:00
README.md Update README.md 2018-01-20 17:03:09 -08:00

Moonlight iOS

Now available on the App Store

Moonlight is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built for iOS. Moonlight iOS allows you to stream your full collection of Steam games from your powerful desktop computer to your iOS Device.

There are also versions for Android and PC.

Questions?

Check out our wiki.