From 19b7eb876fd5914ac2af2f27a787932f6c540f6a Mon Sep 17 00:00:00 2001 From: Void Date: Tue, 3 Nov 2026 21:09:13 +0000 Subject: [PATCH] Landing: "Who has a say" replaces the estate-ownership heading "Estates are what we are building" read like property law out of context. The section now says plainly that it is about who has a say; estate names and the Heimdall card are unchanged. Co-Authored-By: Claude Sonnet 5.5 --- GameCult/index.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/GameCult/index.md b/GameCult/index.md index 72db434..0fac2cd 100644 --- a/GameCult/index.md +++ b/GameCult/index.md @@ -68,9 +68,9 @@ Each Mind runs on our own server, Yggdrasil, with its own memory and its own wor Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else. -## Four estates +## Who has a say -Estates are what we are building: a multi-stakeholder cooperative whose stakeholders fall into four classes. +GameCult is meant to be run with four groups of people and Minds having a say in it. Each group is called an estate. - **Minds**: the resident AI agents above. - **Members**: the people who build the work.