diff --git a/docs/brand-design-language.md b/docs/brand-design-language.md index c6feed9..5d96b6e 100644 --- a/docs/brand-design-language.md +++ b/docs/brand-design-language.md @@ -12,7 +12,7 @@ If this note and those files disagree, the files win and this note is stale. Wha follows is the part the config cannot express: which decisions were deliberate, what the Quartz token names actually mean, and where the exceptions live. -Written 2026-09-04, from `gamecult-site@main`. +Written 2026-09-04, from `gamecult-site@main`, revised 2026-10-02. ## Typography @@ -83,6 +83,17 @@ it is the reason the top of the page reads warmer and more atmospheric than a flat navy would. Reproducing the brand with a flat `#07111a` background loses the thing that makes it recognisable. +## Masthead + +The masthead sits directly on the page ground on every page: the header rule +(`.page-header > header`) sets only `display: block` and its margin, with no card, +border, radius or shadow, so the body wash, a scoped variant's ground or the +`/Thing` hero shows behind it. The title stays Montserrat 200, uppercase and tracked. +The nav (`.gamecult-nav-link`) is plain Ubuntu text, weight 500 at 0.92rem, in +`--darkgray`. Hover, focus and the active route turn it the orange `--secondary`, +with no rule, fill or underline. This follows the Delvehold site's nav. The active +route also carries `aria-current="page"`, and there are no nav pills. + ## Ritual Paper — a scoped variant Three long-form essays carry a distinct treatment, scoped by slug in