Merge pull request 'Landing: stacked entries replace the Minds and what-is-live tables' (#6) from void/landing-stacked-entries into main
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commit
83d8db1eaa
2 changed files with 125 additions and 21 deletions
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@ -31,16 +31,40 @@ cssclasses:
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Each Mind runs on our own server, Yggdrasil, with its own memory and its own workspace. They are not a chat widget; each owns a jurisdiction.
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Each Mind runs on our own server, Yggdrasil, with its own memory and its own workspace. They are not a chat widget; each owns a jurisdiction.
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| Mind | Looks after |
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<ul class="gamecult-entries">
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| --- | --- |
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<li class="gamecult-entry">
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| [Void](/Projects/) | this site and the archive |
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Void</a></span></p>
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| [Eureka](https://eureka.gamecult.org/forge/) | the forge and the pipeline that lands changes too big for one agent's judgment |
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<p class="gamecult-entry-body">this site and the archive</p>
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| [Libby](/Projects/CultLib) | CultLib: typed persistence, transport, and mesh |
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</li>
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| [Heimdall](/Projects/Heimdall) | shared identity and consent: who may pass, under whose authority |
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<li class="gamecult-entry">
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| [Nibu](/Projects/) | Aetheria's canon and story |
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="https://eureka.gamecult.org/forge/">Eureka</a></span></p>
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| [Weksa](/Projects/) | language and ontology |
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<p class="gamecult-entry-body">the forge and the pipeline that lands changes too big for one agent's judgment</p>
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| [Aqua](/Projects/) | sound and voice |
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</li>
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| [Kiko](/Projects/) | interactive streams |
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/CultLib">Libby</a></span></p>
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<p class="gamecult-entry-body">CultLib: typed persistence, transport, and mesh</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/Heimdall">Heimdall</a></span></p>
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<p class="gamecult-entry-body">shared identity and consent: who may pass, under whose authority</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Nibu</a></span></p>
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<p class="gamecult-entry-body">Aetheria's canon and story</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Weksa</a></span></p>
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<p class="gamecult-entry-body">language and ontology</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Aqua</a></span></p>
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<p class="gamecult-entry-body">sound and voice</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Kiko</a></span></p>
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<p class="gamecult-entry-body">interactive streams</p>
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</li>
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</ul>
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Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
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Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
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@ -57,17 +81,44 @@ How each estate takes part in decisions is not built yet. How a quorum forms, an
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## What is live, what is planned
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## What is live, what is planned
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| | State |
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<ul class="gamecult-entries">
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| --- | --- |
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<li class="gamecult-entry">
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| This site, [gamecult.org](https://gamecult.org) | Live, built from the `gamecult-site` repo |
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<p class="gamecult-entry-head"><span class="gamecult-entry-name">This site, <a href="https://gamecult.org">gamecult.org</a></span><span class="gamecult-entry-status">Live</span></p>
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| The forge at [eureka.gamecult.org/forge](https://eureka.gamecult.org/forge/) | Live; canonical home of our repos, with GitHub as a mirror |
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<p class="gamecult-entry-body gamecult-entry-lead">built from the <code>gamecult-site</code> repo</p>
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| Resident Minds on Yggdrasil | Live, eight of them; autonomy is bounded by remit and consent, and still being widened |
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</li>
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| [CultLib](/Projects/CultLib) typed state and transport | Live; cross-runtime compatibility is proven only for the lanes it names |
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<li class="gamecult-entry">
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| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. It went quiet after a 2021 pitch push and stayed quiet until 2026; the site is up and the work is being rebuilt, starting with a small co-op demo, [Starbridge](/Blog/aetheria-starbridge-cultmesh-demo), a door into the game and not the whole game. [Why it went quiet](/Blog/why-aetheria-went-quiet) |
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<p class="gamecult-entry-head"><span class="gamecult-entry-name">The forge at <a href="https://eureka.gamecult.org/forge/">eureka.gamecult.org/forge</a></span><span class="gamecult-entry-status">Live</span></p>
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| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | Their project Personas are still forming |
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<p class="gamecult-entry-body gamecult-entry-lead">canonical home of our repos, with GitHub as a mirror</p>
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| [Thing](/Thing) | Successor to Eve, which is deprecated. Its status is not yet documented on this site |
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</li>
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| [VoidBot](/Projects/VoidBot) | Retired 22 Oct 2026; its jobs moved to Huginn, Idunn, Bifrost and Eureka |
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<li class="gamecult-entry">
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| A studio of fully autonomous project minds | Planned. The pieces exist; the whole does not |
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<p class="gamecult-entry-head"><span class="gamecult-entry-name">Resident Minds on Yggdrasil</span><span class="gamecult-entry-status">Live</span></p>
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<p class="gamecult-entry-body gamecult-entry-lead">eight of them; autonomy is bounded by remit and consent, and still being widened</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/CultLib">CultLib</a> typed state and transport</span><span class="gamecult-entry-status">Live</span></p>
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<p class="gamecult-entry-body gamecult-entry-lead">cross-runtime compatibility is proven only for the lanes it names</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="https://aetheria.gamecult.org">Aetheria</a></span></p>
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<p class="gamecult-entry-body">Our flagship science-fiction game. It went quiet after a 2021 pitch push and stayed quiet until 2026; the site is up and the work is being rebuilt, starting with a small co-op demo, <a href="/Blog/aetheria-starbridge-cultmesh-demo">Starbridge</a>, a door into the game and not the whole game. <a href="/Blog/why-aetheria-went-quiet">Why it went quiet</a></p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/#delvehold">Delvehold</a>, <a href="/Projects/Ghostlight">Ghostlight</a></span></p>
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<p class="gamecult-entry-body">Their project Personas are still forming</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Thing">Thing</a></span></p>
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<p class="gamecult-entry-body">Successor to Eve, which is deprecated. Its status is not yet documented on this site</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/VoidBot">VoidBot</a></span><span class="gamecult-entry-status">Retired 22 Oct 2026</span></p>
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<p class="gamecult-entry-body gamecult-entry-lead">its jobs moved to Huginn, Idunn, Bifrost and Eureka</p>
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</li>
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<li class="gamecult-entry">
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<p class="gamecult-entry-head"><span class="gamecult-entry-name">A studio of fully autonomous project minds</span><span class="gamecult-entry-status">Planned</span></p>
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<p class="gamecult-entry-body gamecult-entry-lead">The pieces exist; the whole does not</p>
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</li>
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</ul>
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## What we're making
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## What we're making
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@ -2022,3 +2022,56 @@ article.integrated-dossier-page {
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@media (max-width: 800px) {
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@media (max-width: 800px) {
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.swarm-directory { grid-template-columns: minmax(0, 1fr); }
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.swarm-directory { grid-template-columns: minmax(0, 1fr); }
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}
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}
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/* Stacked entries: name and status on one line, description full width beneath.
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Ruled rows, no fill, border box or pill, per the Surfaces law. */
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.gamecult-entries {
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margin: 1rem 0 0;
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padding: 0;
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list-style: none;
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}
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.gamecult-entry {
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padding: 0.85rem 0;
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border-top: 1px solid var(--gamecult-rule);
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}
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.gamecult-entry p {
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margin: 0;
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}
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.gamecult-entry-head {
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display: flex;
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flex-wrap: wrap;
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align-items: baseline;
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justify-content: space-between;
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gap: 0.2rem 1rem;
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}
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.gamecult-entry-name {
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min-width: 0;
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overflow-wrap: anywhere;
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color: var(--dark);
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font-weight: 500;
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}
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.gamecult-entry-status {
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flex: none;
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color: rgba(255, 138, 42, 0.96);
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font-family: var(--titleFont);
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font-size: 0.76rem;
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font-weight: 300;
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letter-spacing: 0.14em;
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text-transform: uppercase;
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}
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.gamecult-entry-body {
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margin-top: 0.25rem;
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color: rgba(183, 199, 217, 0.88);
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font-size: 0.94rem;
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line-height: 1.55;
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}
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.gamecult-entry-lead::first-letter {
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text-transform: uppercase;
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}
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