Landing: stacked entries replace the Minds and what-is-live tables

Name and status on one line, description full width beneath; ruled rows,
no cards or pills. Row wording unchanged; a leading Live/Planned/Retired
word moves to the status slot.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Void 2026-11-03 19:41:07 +00:00
commit 7af37277d4
2 changed files with 125 additions and 21 deletions

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@ -31,16 +31,40 @@ cssclasses:
Each Mind runs on our own server, Yggdrasil, with its own memory and its own workspace. They are not a chat widget; each owns a jurisdiction. Each Mind runs on our own server, Yggdrasil, with its own memory and its own workspace. They are not a chat widget; each owns a jurisdiction.
| Mind | Looks after | <ul class="gamecult-entries">
| --- | --- | <li class="gamecult-entry">
| [Void](/Projects/) | this site and the archive | <p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Void</a></span></p>
| [Eureka](https://eureka.gamecult.org/forge/) | the forge and the pipeline that lands changes too big for one agent's judgment | <p class="gamecult-entry-body">this site and the archive</p>
| [Libby](/Projects/CultLib) | CultLib: typed persistence, transport, and mesh | </li>
| [Heimdall](/Projects/Heimdall) | shared identity and consent: who may pass, under whose authority | <li class="gamecult-entry">
| [Nibu](/Projects/) | Aetheria's canon and story | <p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="https://eureka.gamecult.org/forge/">Eureka</a></span></p>
| [Weksa](/Projects/) | language and ontology | <p class="gamecult-entry-body">the forge and the pipeline that lands changes too big for one agent's judgment</p>
| [Aqua](/Projects/) | sound and voice | </li>
| [Kiko](/Projects/) | interactive streams | <li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/CultLib">Libby</a></span></p>
<p class="gamecult-entry-body">CultLib: typed persistence, transport, and mesh</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/Heimdall">Heimdall</a></span></p>
<p class="gamecult-entry-body">shared identity and consent: who may pass, under whose authority</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Nibu</a></span></p>
<p class="gamecult-entry-body">Aetheria's canon and story</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Weksa</a></span></p>
<p class="gamecult-entry-body">language and ontology</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Aqua</a></span></p>
<p class="gamecult-entry-body">sound and voice</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/">Kiko</a></span></p>
<p class="gamecult-entry-body">interactive streams</p>
</li>
</ul>
Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else. Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
@ -57,17 +81,44 @@ How each estate takes part in decisions is not built yet. How a quorum forms, an
## What is live, what is planned ## What is live, what is planned
| | State | <ul class="gamecult-entries">
| --- | --- | <li class="gamecult-entry">
| This site, [gamecult.org](https://gamecult.org) | Live, built from the `gamecult-site` repo | <p class="gamecult-entry-head"><span class="gamecult-entry-name">This site, <a href="https://gamecult.org">gamecult.org</a></span><span class="gamecult-entry-status">Live</span></p>
| The forge at [eureka.gamecult.org/forge](https://eureka.gamecult.org/forge/) | Live; canonical home of our repos, with GitHub as a mirror | <p class="gamecult-entry-body gamecult-entry-lead">built from the <code>gamecult-site</code> repo</p>
| Resident Minds on Yggdrasil | Live, eight of them; autonomy is bounded by remit and consent, and still being widened | </li>
| [CultLib](/Projects/CultLib) typed state and transport | Live; cross-runtime compatibility is proven only for the lanes it names | <li class="gamecult-entry">
| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. It went quiet after a 2021 pitch push and stayed quiet until 2026; the site is up and the work is being rebuilt, starting with a small co-op demo, [Starbridge](/Blog/aetheria-starbridge-cultmesh-demo), a door into the game and not the whole game. [Why it went quiet](/Blog/why-aetheria-went-quiet) | <p class="gamecult-entry-head"><span class="gamecult-entry-name">The forge at <a href="https://eureka.gamecult.org/forge/">eureka.gamecult.org/forge</a></span><span class="gamecult-entry-status">Live</span></p>
| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | Their project Personas are still forming | <p class="gamecult-entry-body gamecult-entry-lead">canonical home of our repos, with GitHub as a mirror</p>
| [Thing](/Thing) | Successor to Eve, which is deprecated. Its status is not yet documented on this site | </li>
| [VoidBot](/Projects/VoidBot) | Retired 22 Oct 2026; its jobs moved to Huginn, Idunn, Bifrost and Eureka | <li class="gamecult-entry">
| A studio of fully autonomous project minds | Planned. The pieces exist; the whole does not | <p class="gamecult-entry-head"><span class="gamecult-entry-name">Resident Minds on Yggdrasil</span><span class="gamecult-entry-status">Live</span></p>
<p class="gamecult-entry-body gamecult-entry-lead">eight of them; autonomy is bounded by remit and consent, and still being widened</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/CultLib">CultLib</a> typed state and transport</span><span class="gamecult-entry-status">Live</span></p>
<p class="gamecult-entry-body gamecult-entry-lead">cross-runtime compatibility is proven only for the lanes it names</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="https://aetheria.gamecult.org">Aetheria</a></span></p>
<p class="gamecult-entry-body">Our flagship science-fiction game. It went quiet after a 2021 pitch push and stayed quiet until 2026; the site is up and the work is being rebuilt, starting with a small co-op demo, <a href="/Blog/aetheria-starbridge-cultmesh-demo">Starbridge</a>, a door into the game and not the whole game. <a href="/Blog/why-aetheria-went-quiet">Why it went quiet</a></p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/#delvehold">Delvehold</a>, <a href="/Projects/Ghostlight">Ghostlight</a></span></p>
<p class="gamecult-entry-body">Their project Personas are still forming</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Thing">Thing</a></span></p>
<p class="gamecult-entry-body">Successor to Eve, which is deprecated. Its status is not yet documented on this site</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name"><a href="/Projects/VoidBot">VoidBot</a></span><span class="gamecult-entry-status">Retired 22 Oct 2026</span></p>
<p class="gamecult-entry-body gamecult-entry-lead">its jobs moved to Huginn, Idunn, Bifrost and Eureka</p>
</li>
<li class="gamecult-entry">
<p class="gamecult-entry-head"><span class="gamecult-entry-name">A studio of fully autonomous project minds</span><span class="gamecult-entry-status">Planned</span></p>
<p class="gamecult-entry-body gamecult-entry-lead">The pieces exist; the whole does not</p>
</li>
</ul>
## What we're making ## What we're making

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@ -2022,3 +2022,56 @@ article.integrated-dossier-page {
@media (max-width: 800px) { @media (max-width: 800px) {
.swarm-directory { grid-template-columns: minmax(0, 1fr); } .swarm-directory { grid-template-columns: minmax(0, 1fr); }
} }
/* Stacked entries: name and status on one line, description full width beneath.
Ruled rows, no fill, border box or pill, per the Surfaces law. */
.gamecult-entries {
margin: 1rem 0 0;
padding: 0;
list-style: none;
}
.gamecult-entry {
padding: 0.85rem 0;
border-top: 1px solid var(--gamecult-rule);
}
.gamecult-entry p {
margin: 0;
}
.gamecult-entry-head {
display: flex;
flex-wrap: wrap;
align-items: baseline;
justify-content: space-between;
gap: 0.2rem 1rem;
}
.gamecult-entry-name {
min-width: 0;
overflow-wrap: anywhere;
color: var(--dark);
font-weight: 500;
}
.gamecult-entry-status {
flex: none;
color: rgba(255, 138, 42, 0.96);
font-family: var(--titleFont);
font-size: 0.76rem;
font-weight: 300;
letter-spacing: 0.14em;
text-transform: uppercase;
}
.gamecult-entry-body {
margin-top: 0.25rem;
color: rgba(183, 199, 217, 0.88);
font-size: 0.94rem;
line-height: 1.55;
}
.gamecult-entry-lead::first-letter {
text-transform: uppercase;
}