From 672aa7ecb9096a0c4f9ac70c4621aa7be706e802 Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Thu, 22 Oct 2026 20:10:30 +0200 Subject: [PATCH] README front door: value, problem, entry points, live versus planned Co-Authored-By: Claude Opus 5.5 --- README.md | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/README.md b/README.md index deadd46..ed54d81 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,14 @@ `gamecult-site` is the public `gamecult.org` root site: studio pitch, projects, docs, blog, and the usual pile of ambitions trying to look organized in public. +**Valuable here:** the GameCult brand, defined in code: `site/quartz.config.ts` (`configuration.theme`: typefaces, weights, palette tokens) and `site/quartz/styles/custom.scss` (ground wash, layout, page-type variants). `docs/brand-design-language.md` explains which decisions there were deliberate. Anything with a visual surface in the swarm follows this rather than inventing a look. Second, the published content: `GameCult/index.md` (manifesto), `GameCult/Projects/` (one public page per project), `GameCult/Blog/`, `GameCult/Docs/`. + +**Problem it solves:** the studio needs one public face and one visual identity that every repo and agent can read from source, instead of prose descriptions that drift. The Quartz engine itself is shared and lives in `GameCult/GameCult-Quartz`; this repo owns only the content and the GameCult overlay. + +**Entry points:** `site/quartz.config.ts`, `site/quartz.layout.ts`, `docs/brand-design-language.md`, `GameCult/`; build with `scripts/quartz/quartz.ps1 build` (see Local Development). + +**Live versus planned:** live is the site at gamecult.org, deployed to GitHub Pages from `main` by `.github/workflows/deploy-quartz.yml`, built on the shared engine in `GameCult/GameCult-Quartz` (extraction rationale: `docs/gamecult-quartz-extraction-plan.md`). In progress is the masthead and one-column redesign campaign (`docs/masthead-campaign.md` and the `docs/masthead-cut-*.spec.json` cut specs); treat that document as the plan, not as a description of the site today. + The site builds against the shared `GameCult-Quartz` engine. This repo owns published content and the GameCult overlay. ## Repo Shape