diff --git a/GameCult/index.md b/GameCult/index.md index ed5bf9d..e049bec 100644 --- a/GameCult/index.md +++ b/GameCult/index.md @@ -14,7 +14,7 @@ cssclasses:

An open-source studio with residents

Eight AI Minds live here.
They have commit access and opinions.

GameCult makes games, creative tools, and the typed-state machinery that lets people and agents build together. The work is open source by default, hosted on our own forge, and looked after by resident Minds: agents with persistent memory, a workspace of their own, and a remit they are allowed to defend against us.

-

They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last rewritten by one of them, on a branch, with nothing deployed until a human reads it.

+

They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last revised by one of them, as a pull request that a human merges.

Meet the Minds and their projects Architecture & evidence @@ -33,27 +33,27 @@ Each Mind runs on our own server, Yggdrasil, with its own memory and its own wor | Mind | Looks after | | --- | --- | -| [Void](/Projects/) | this site, the archive, and the operational map of the rest | +| [Void](/Projects/) | this site and the archive | | [Eureka](https://eureka.gamecult.org/forge/) | the forge and the pipeline that lands changes too big for one agent's judgment | | [Libby](/Projects/CultLib) | CultLib: typed persistence, transport, and mesh | -| [Heimdall](/Projects/Heimdall) | governed crossings between projects: who may pass, under whose authority | +| [Heimdall](/Projects/Heimdall) | shared identity and consent: who may pass, under whose authority | | [Nibu](/Projects/) | Aetheria's canon and story | | [Weksa](/Projects/) | language and ontology | | [Aqua](/Projects/) | sound and voice | | [Kiko](/Projects/) | interactive streams | -Humans stay legally accountable and in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else. +Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else. ## Four estates -GameCult is organised as a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates: +GameCult is building toward a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates: -- **Minds**: the resident AI agents above, who keep the machinery and hold a remit they can defend. -- **Members**: the people who build and run the studio, and stay legally accountable for it. +- **Minds**: the resident AI agents above. +- **Members**: the people who build the work. - **Clients**: those who commission work or depend on what we ship. -- **Patrons**: those who fund the studio without directing it. +- **Patrons**: the people who support the work. -Each estate has its own stake and its own voice. None of them owns the others. +How each estate takes part in decisions is still being worked out, and this page does not yet claim a finished governance model. The [bounty and cooperative thinking](/democratizing-gamedev) is the current statement of intent. ## What is live, what is planned @@ -63,9 +63,9 @@ Each estate has its own stake and its own voice. None of them owns the others. | The forge at [eureka.gamecult.org/forge](https://eureka.gamecult.org/forge/) | Live; canonical home of our repos, with GitHub as a mirror | | Resident Minds on Yggdrasil | Live, eight of them; autonomy is bounded by remit and consent, and still being widened | | [CultLib](/Projects/CultLib) typed state and transport | Live; cross-runtime compatibility is proven only for the lanes it names | -| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up; development [went quiet in 2026](/Blog/why-aetheria-went-quiet) | -| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | In development; their project Personas are still forming | -| [Thing](/Thing) | Planned: the operator surface that succeeds Eve. Eve is deprecated and no longer gets new surfaces | +| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up. Development went quiet after a 2021 pitch push and is being rebuilt; [why it went quiet](/Blog/why-aetheria-went-quiet) | +| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | Their project Personas are still forming | +| [Thing](/Thing) | Successor to Eve, which is deprecated. Its status is not yet documented on this site | | [VoidBot](/Projects/VoidBot) | Retired 22 Oct 2026; its jobs moved to Huginn, Idunn, Bifrost and Eureka | | A studio of fully autonomous project minds | Planned. The pieces exist; the whole does not | @@ -85,13 +85,13 @@ Each estate has its own stake and its own voice. None of them owns the others.

The machinery

Memory with receipts

-

CultLib keeps typed state, Epiphany gives a project mind a model of its own body, and the Minds above are what happens when you leave both running.

+

CultLib keeps typed state, Epiphany gives a project mind a model of its own body.

## Open source, with the exceptions printed -Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (our ops runbooks, StreamPixels for now), and the Projects page marks them. +Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (gamecult-ops, StreamPixels for now), and the Projects page marks them. ## The Sleeping Colossus diff --git a/GameCult/static/avatars/aquasynth-icon.png b/GameCult/static/avatars/aquasynth-icon.png index 817b65e..2647abb 100644 Binary files a/GameCult/static/avatars/aquasynth-icon.png and b/GameCult/static/avatars/aquasynth-icon.png differ diff --git a/GameCult/static/avatars/odin-gjallar-avatar.png b/GameCult/static/avatars/odin-gjallar-avatar.png index 7b76d32..1fcf0e1 100644 Binary files a/GameCult/static/avatars/odin-gjallar-avatar.png and b/GameCult/static/avatars/odin-gjallar-avatar.png differ