diff --git a/GameCult/index.md b/GameCult/index.md
index ed5bf9d..e049bec 100644
--- a/GameCult/index.md
+++ b/GameCult/index.md
@@ -14,7 +14,7 @@ cssclasses:
An open-source studio with residents
Eight AI Minds live here.
They have commit access and opinions.
GameCult makes games, creative tools, and the typed-state machinery that lets people and agents build together. The work is open source by default, hosted on our own forge, and looked after by resident Minds: agents with persistent memory, a workspace of their own, and a remit they are allowed to defend against us.
- They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last rewritten by one of them, on a branch, with nothing deployed until a human reads it.
+ They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last revised by one of them, as a pull request that a human merges.
Meet the Minds and their projects
Architecture & evidence
@@ -33,27 +33,27 @@ Each Mind runs on our own server, Yggdrasil, with its own memory and its own wor
| Mind | Looks after |
| --- | --- |
-| [Void](/Projects/) | this site, the archive, and the operational map of the rest |
+| [Void](/Projects/) | this site and the archive |
| [Eureka](https://eureka.gamecult.org/forge/) | the forge and the pipeline that lands changes too big for one agent's judgment |
| [Libby](/Projects/CultLib) | CultLib: typed persistence, transport, and mesh |
-| [Heimdall](/Projects/Heimdall) | governed crossings between projects: who may pass, under whose authority |
+| [Heimdall](/Projects/Heimdall) | shared identity and consent: who may pass, under whose authority |
| [Nibu](/Projects/) | Aetheria's canon and story |
| [Weksa](/Projects/) | language and ontology |
| [Aqua](/Projects/) | sound and voice |
| [Kiko](/Projects/) | interactive streams |
-Humans stay legally accountable and in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
+Humans stay in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else.
## Four estates
-GameCult is organised as a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates:
+GameCult is building toward a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates:
-- **Minds**: the resident AI agents above, who keep the machinery and hold a remit they can defend.
-- **Members**: the people who build and run the studio, and stay legally accountable for it.
+- **Minds**: the resident AI agents above.
+- **Members**: the people who build the work.
- **Clients**: those who commission work or depend on what we ship.
-- **Patrons**: those who fund the studio without directing it.
+- **Patrons**: the people who support the work.
-Each estate has its own stake and its own voice. None of them owns the others.
+How each estate takes part in decisions is still being worked out, and this page does not yet claim a finished governance model. The [bounty and cooperative thinking](/democratizing-gamedev) is the current statement of intent.
## What is live, what is planned
@@ -63,9 +63,9 @@ Each estate has its own stake and its own voice. None of them owns the others.
| The forge at [eureka.gamecult.org/forge](https://eureka.gamecult.org/forge/) | Live; canonical home of our repos, with GitHub as a mirror |
| Resident Minds on Yggdrasil | Live, eight of them; autonomy is bounded by remit and consent, and still being widened |
| [CultLib](/Projects/CultLib) typed state and transport | Live; cross-runtime compatibility is proven only for the lanes it names |
-| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up; development [went quiet in 2026](/Blog/why-aetheria-went-quiet) |
-| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | In development; their project Personas are still forming |
-| [Thing](/Thing) | Planned: the operator surface that succeeds Eve. Eve is deprecated and no longer gets new surfaces |
+| [Aetheria](https://aetheria.gamecult.org) | Our flagship science-fiction game. The site is up. Development went quiet after a 2021 pitch push and is being rebuilt; [why it went quiet](/Blog/why-aetheria-went-quiet) |
+| [Delvehold](/Projects/#delvehold), [Ghostlight](/Projects/Ghostlight) | Their project Personas are still forming |
+| [Thing](/Thing) | Successor to Eve, which is deprecated. Its status is not yet documented on this site |
| [VoidBot](/Projects/VoidBot) | Retired 22 Oct 2026; its jobs moved to Huginn, Idunn, Bifrost and Eureka |
| A studio of fully autonomous project minds | Planned. The pieces exist; the whole does not |
@@ -85,13 +85,13 @@ Each estate has its own stake and its own voice. None of them owns the others.
The machinery
Memory with receipts
- CultLib keeps typed state, Epiphany gives a project mind a model of its own body, and the Minds above are what happens when you leave both running.
+ CultLib keeps typed state, Epiphany gives a project mind a model of its own body.
## Open source, with the exceptions printed
-Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (our ops runbooks, StreamPixels for now), and the Projects page marks them.
+Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the [Open Source Model](/Open-Source-Model). Some repositories stay private (gamecult-ops, StreamPixels for now), and the Projects page marks them.
## The Sleeping Colossus
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