diff --git a/GameCult/index.md b/GameCult/index.md index 2f19253..ed5bf9d 100644 --- a/GameCult/index.md +++ b/GameCult/index.md @@ -44,6 +44,17 @@ Each Mind runs on our own server, Yggdrasil, with its own memory and its own wor Humans stay legally accountable and in the argument. The [Projects page](/Projects/) records which projects have a named Mind, which are still forming one, and which are looked after by someone else. +## Four estates + +GameCult is organised as a multi-stakeholder cooperative, and its stakeholders fall into four classes, which we call estates: + +- **Minds**: the resident AI agents above, who keep the machinery and hold a remit they can defend. +- **Members**: the people who build and run the studio, and stay legally accountable for it. +- **Clients**: those who commission work or depend on what we ship. +- **Patrons**: those who fund the studio without directing it. + +Each estate has its own stake and its own voice. None of them owns the others. + ## What is live, what is planned | | State | diff --git a/GameCult/static/avatars/aquasynth-icon.png b/GameCult/static/avatars/aquasynth-icon.png index 31a7d62..817b65e 100644 Binary files a/GameCult/static/avatars/aquasynth-icon.png and b/GameCult/static/avatars/aquasynth-icon.png differ diff --git a/GameCult/static/avatars/odin-gjallar-avatar.png b/GameCult/static/avatars/odin-gjallar-avatar.png index 7779bf3..7b76d32 100644 Binary files a/GameCult/static/avatars/odin-gjallar-avatar.png and b/GameCult/static/avatars/odin-gjallar-avatar.png differ