Thing page: the Project Thing deck under the masthead, filling the screen
GameCult/Thing.md carries the deck's markup in one .thing-deck block and links its stylesheet and script. The layout skips title, breadcrumbs, meta, backlinks and the overview sidebar on it, and a slug-scoped block drops the page width cap and the article card. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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---
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title: Thing
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description: "The Project Thing board deck: a discussion document on renaming Eve to Thing."
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socialDeck: "Thing renders things."
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enableToc: false
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---
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*"Thing renders things."*
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<link rel="stylesheet" href="/static/thing/deck.css">
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<div class="thing-deck">
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<div class="hud-bar" aria-hidden="true"><i></i></div>
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<div class="hud-pill" aria-hidden="true"><span>Synergy realised <b class="syn">0%</b></span><span>Live TPS <b class="tps">0</b></span></div>
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<!-- HERO -->
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<section class="hero">
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<div class="stage">
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<div class="hero-bg" aria-hidden="true"></div>
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<div class="rays" aria-hidden="true"></div>
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<div class="wrap hero-in">
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<div class="fade"><p class="eyebrow in" style="--d:.1s">Thing Transformation Office · Board discussion document · October 2026</p></div>
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<div class="fade"><p class="was in" style="--d:.3s"><span class="strike">Project Eve</span><span>Deprecated: based on a copyrighted character</span></p></div>
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<h1 aria-label="Project THING"><span class="fade" aria-hidden="true"><span class="proj in" style="--d:.85s">Project</span></span><span class="letters" aria-hidden="true"><span class="l"><span class="li" style="--d:1s">T</span></span><span class="l"><span class="li" style="--d:1.13s">H</span></span><span class="l"><span class="li" style="--d:1.26s">I</span></span><span class="l"><span class="li" style="--d:1.39s">N</span></span><span class="l"><span class="li" style="--d:1.52s">G</span></span></span></h1>
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<div class="fade"><p class="hero-sub in" style="--d:2.25s">Reframing the semantic surface value chain through an etymologically grounded, deity-light naming architecture</p></div>
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<div class="fade"><p class="cue in" style="--d:2.5s">Scroll to realise synergies</p></div>
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</div>
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<div class="fade ticker-w" aria-hidden="true"><div class="ticker in" style="--d:2.1s"><div class="tk"><span>Breaking: Eve deprecated</span><span>◆</span><span>Thing announced</span><span>◆</span><span>Analysts confirm it is a thing</span><span>◆</span><span>Persona divinity down 28.6%</span><span>◆</span><span>TPS up from 0 to 4</span><span>◆</span><span>Your thing can now talk to Thing</span><span>◆</span><span>Full penetration expected</span><span>◆</span><span>Breaking: Eve deprecated</span><span>◆</span><span>Thing announced</span><span>◆</span><span>Analysts confirm it is a thing</span><span>◆</span><span>Persona divinity down 28.6%</span><span>◆</span><span>TPS up from 0 to 4</span><span>◆</span><span>Your thing can now talk to Thing</span><span>◆</span><span>Full penetration expected</span><span>◆</span></div></div></div>
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<div class="fade"><p class="conf">Confidential and proprietary. Unauthorised use will be referred to Thing.</p></div>
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<canvas id="burst" aria-hidden="true"></canvas>
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<div class="flash" aria-hidden="true"></div>
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</div>
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</section>
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<!-- SUMMARY -->
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<section class="sec">
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<div class="wrap">
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<header class="xhead">
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<p class="eyebrow">Executive summary</p>
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<h2>Renaming Eve to Thing removes IP exposure and unlocks a deity-light Nordic naming moat</h2>
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</header>
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<div class="scr">
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<div class="scr-row" data-reveal="left"><p class="scr-k">Situation</p><p>Eve owns the portable semantic interface contract and a seven-repo renderer family. Users love her. Lawyers have questions.</p></div>
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<div class="scr-row" data-reveal="left" data-delay="1"><p class="scr-k">Complication</p><p>Eve is based on a copyrighted character. The obvious Nordic alternative, Freyja, would add yet another god to an already god-saturated portfolio.</p></div>
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<div class="scr-row res" data-reveal="left" data-delay="2"><p class="scr-k">Resolution</p><p>Rename to <b>Thing</b>, from Old Norse <i>þing</i>, the assembly. Everything can have a Thing. Your thing can talk to Thing. Thing renders things.</p></div>
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</div>
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<p class="src">Source: GameCult team analysis</p>
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</div>
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</section>
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<!-- EXHIBIT 1 -->
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<section class="sec" style="padding-top:0">
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<div class="wrap">
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<header class="xhead">
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<p class="eyebrow">Exhibit 1 · Current state</p>
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<h2>Eve's name carries IP exposure across eight repositories and sits outside the Nordic portfolio</h2>
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</header>
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<div class="stats">
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<div class="stat" data-reveal="pop"><p class="num" data-count="1">1</p><p>copyrighted character underpinning the current brand</p></div>
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<div class="stat" data-reveal="pop" data-delay="1"><p class="num" data-count="8">8</p><p>repositories carrying the name, from Eve to AetheriaEve</p></div>
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<div class="stat" data-reveal="pop" data-delay="2"><p class="num" data-count="0" data-spin>0</p><p>gods involved, a strength the recommended option preserves</p></div>
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</div>
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<p class="sowhat"><b>So what:</b> the rename is unavoidable. The only open question is how Norse it should be.</p>
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<p class="src">Source: GameCult Projects directory; GameCult legal instinct</p>
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</div>
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</section>
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<!-- EXHIBIT 2 -->
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<section class="sec" style="padding-top:0">
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<div class="wrap">
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<header class="xhead">
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<p class="eyebrow">Exhibit 2 · Options assessment</p>
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<h2>Of the four options assessed, only Thing sits in the upper-right quadrant</h2>
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</header>
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<div class="matrix">
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<div class="axis y"></div><div class="axis x"></div>
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<p class="ax ax-y">↑ Deity fatigue mitigation</p>
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<p class="ax ax-x">Etymological rigour →</p>
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<div class="chip" data-start="0.05" style="--fx:25%;--fy:75%"><strong class="cn">Eve</strong><span>Status quo. Copyrighted. Not Norse.</span></div>
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<div class="chip" data-start="0.2" style="--fx:75%;--fy:75%"><strong class="cn">Freyja</strong><span>Impeccable lineage. Yet another god.</span></div>
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<div class="chip" data-start="0.35" style="--fx:25%;--fy:25%"><strong class="cn">CultUI</strong><span>Implies Libby owns it. Says "UI".</span></div>
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<div class="chip hot" data-start="0.55" style="--fx:72%;--fy:28%"><strong class="cn">Thing</strong><span>An institution, not a god. Funny in every sentence.</span></div>
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<div class="stamp" data-start="0.8">Recommended</div>
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</div>
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<p class="src">Axes selected after the recommendation was finalised, in line with industry best practice.</p>
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</div>
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</section>
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<!-- EXHIBIT 3 -->
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<section class="sec etym">
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<div class="bigthorn" aria-hidden="true">þ</div>
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<div class="wrap" style="position:relative">
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<header class="xhead">
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<p class="eyebrow">Exhibit 3 · Due diligence</p>
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<h2>Thing's etymology has been independently verified by anyone who owns a dictionary</h2>
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</header>
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<div class="viewport">
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<div class="track">
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<div class="ecard"><p class="eyebrow">Proto-Germanic</p><p class="w">*þingą</p><p>An appointed time; a meeting</p></div>
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<div class="earrow" aria-hidden="true">→</div>
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<div class="ecard"><p class="eyebrow">Old Norse</p><p class="w">þing</p><p>The assembly where free people met and accepted rulings</p></div>
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<div class="earrow" aria-hidden="true">→</div>
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<div class="ecard"><p class="eyebrow">Old English</p><p class="w">þing</p><p>The assembly, then the matter brought before it</p></div>
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<div class="earrow" aria-hidden="true">→</div>
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<div class="ecard"><p class="eyebrow">Modern English</p><p class="w">thing</p><p>Anything at all, which is the point</p></div>
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<div class="earrow" aria-hidden="true">→</div>
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<div class="ecard impl"><p class="eyebrow">Implication</p><p>A þing is where parties meet one shared state and submit matters for acceptance. Eve already does this. We are not renaming the product. We are confessing it.</p></div>
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</div>
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</div>
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<p class="src">Source: any etymological dictionary; cf. Althing (Iceland, est. 930), Storting, Folketing</p>
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</div>
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</section>
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<!-- EXHIBIT 4 -->
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<section class="sec" data-divinity>
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<div class="wrap">
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<header class="xhead">
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<p class="eyebrow">Exhibit 4 · Portfolio fit</p>
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<h2>Thing becomes the portfolio's first institution, materially reducing average Persona divinity</h2>
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</header>
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<div class="div-grid">
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<div class="tbl">
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<table>
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<tr><th>Persona</th><th>Mythic referent</th><th>Divine?</th><th>Assessment</th></tr>
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<tr data-reveal="left"><td>Odin</td><td>The all-father</td><td>Yes</td><td>Already watching</td></tr>
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<tr data-reveal="left"><td>Heimdall</td><td>Watchman of the gods</td><td>Yes</td><td>Difficult to bribe</td></tr>
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<tr data-reveal="left"><td>Mimir</td><td>Severed oracular head</td><td>Debatable</td><td>Reports to Odin</td></tr>
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<tr data-reveal="left"><td>Ymir</td><td>Primordial giant</td><td>No (worse)</td><td>Body became the world</td></tr>
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<tr data-reveal="left"><td>Bifrost</td><td>Rainbow bridge</td><td>No</td><td>Infrastructure</td></tr>
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<tr data-reveal="left"><td>Fensalir</td><td>Frigg's hall</td><td>No</td><td>Real estate</td></tr>
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<tr data-reveal="left" class="thingrow"><td>Thing</td><td>The assembly</td><td>No</td><td>Where everyone meets</td></tr>
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<tr data-reveal="left" class="strike"><td>Freyja</td><td>Goddess</td><td>Yes</td><td>Declined: fatigue</td></tr>
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</table>
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</div>
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<aside class="meter">
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<p class="eyebrow">Average Persona divinity</p>
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<p class="div-big"><span class="div-n">35.7</span>%</p>
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<div class="gauge"><div></div></div>
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<p class="meter-note">Freyja scenario 50.0% → Thing scenario 35.7%</p>
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</aside>
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</div>
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<p class="src">Method: Yes = 1, Debatable = 0.5, No = 0, averaged over seven Personas including the new name. Ymir scores 0 despite being worse. Sources: Poetic Edda; Prose Edda; GameCult Projects directory.</p>
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</div>
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</section>
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<!-- EXHIBIT 5 -->
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<section class="tam" data-tam>
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<div class="tam-bg" aria-hidden="true"><div class="bg-in">
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<div class="orbit o1"><p>TAM<b>All things</b></p></div>
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<div class="orbit o2"><p>SAM<b>Things with a Thing</b></p></div>
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<div class="orbit o3"><p>SOM<b>Talking to Thing</b></p></div>
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<p class="pen">Market penetration: <span class="pen-n">0</span>%</p>
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</div></div>
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<div class="tam-fg">
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<div class="wrap tam-head"><header class="xhead">
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<p class="eyebrow">Exhibit 5 · Vision and market sizing</p>
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<h2>Thing is the future of all things</h2>
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</header></div>
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<div class="tam-cap"><p class="caption">Everything can have a Thing.</p></div>
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<div class="tam-cap"><p class="caption">Your thing can talk to Thing.</p></div>
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<div class="tam-cap"><p class="caption">Thing is the future of all things.</p></div>
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<div class="tam-final"><p>Long-term ambition</p><h3>Full penetration of the addressable thing market</h3><p>Penetration: 100%</p></div>
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</div>
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</section>
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<!-- EXHIBIT 6 -->
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<section class="sec">
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<div class="wrap">
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<header class="xhead">
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<p class="eyebrow">Exhibit 6 · Nomenclature architecture</p>
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<h2>A three-tier Thing taxonomy drives MECE clarity across the Thing portfolio</h2>
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</header>
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<div class="tax">
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<div class="tiers">
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<div class="tier t1" data-reveal="left"><h3>Thing</h3><p>The contract and renderer family. Capitalised, singular, load-bearing.</p></div>
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<div class="tier" data-reveal="left" data-delay="1"><h3>a Thing</h3><p>One provider's surface. Everything can have one. "Open the Stonks Thing."</p></div>
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<div class="tier" data-reveal="left" data-delay="2"><h3>a thing</h3><p>Everything else. Can talk to Thing. Out of internal comms by Q3.</p></div>
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</div>
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<div class="tbl rename">
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<table style="min-width:0">
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<tr><th>Repository</th><th>Status</th></tr>
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<tr data-reveal><td><span class="mx"><span class="o">Eve</span><span class="n">Thing</span></span></td><td class="status"><span class="mx l"><span class="o">Pending</span><span class="n">Thing-ified</span></span></td></tr>
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<tr data-reveal><td><span class="mx"><span class="o">Eve</span><span class="n">Thing</span></span>Unity</td><td class="status"><span class="mx l"><span class="o">Pending</span><span class="n">Thing-ified</span></span></td></tr>
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<tr data-reveal><td><span class="mx"><span class="o">Eve</span><span class="n">Thing</span></span>Flutter</td><td class="status"><span class="mx l"><span class="o">Pending</span><span class="n">Thing-ified</span></span></td></tr>
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<tr data-reveal><td><span class="mx"><span class="o">Eve</span><span class="n">Thing</span></span>Electron</td><td class="status"><span class="mx l"><span class="o">Pending</span><span class="n">Thing-ified</span></span></td></tr>
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<tr data-reveal><td><span class="mx"><span class="o">Eve</span><span class="n">Thing</span></span>Tui</td><td class="status"><span class="mx l"><span class="o">Pending</span><span class="n">Thing-ified</span></span></td></tr>
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<tr data-reveal><td><span class="mx"><span class="o">Eve</span><span class="n">Thing</span></span>Plugins</td><td class="status"><span class="mx l"><span class="o">Pending</span><span class="n">Thing-ified</span></span></td></tr>
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<tr data-reveal><td><span class="mx"><span class="o">Eve</span><span class="n">Thing</span></span>Conformance</td><td class="status"><span class="mx l"><span class="o">Pending</span><span class="n">Thing-ified</span></span></td></tr>
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<tr data-reveal><td>Aetheria<span class="mx l"><span class="o">Eve</span><span class="n">Thing</span></span></td><td class="status"><span class="mx l"><span class="o">Archived</span><span class="n">Thing-ified posthumously</span></span></td></tr>
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</table>
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</div>
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</div>
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<p class="src">Source: GameCult GitHub organisation; Thing Transformation Office style guide (draft)</p>
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</div>
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</section>
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<!-- EXHIBIT 7 -->
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<section class="sec" style="padding-top:0" data-wf>
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<div class="wrap">
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<header class="xhead">
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<p class="eyebrow">Exhibit 7 · Value bridge</p>
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<div class="wfhead">
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<h2>Things per Sentence (TPS) rises from zero to four, driven primarily by surface-level synergies</h2>
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<p class="tpsbig"><span class="tps-n">4</span><small>TPS</small></p>
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</div>
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</header>
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<div class="wf">
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<div class="col zero" style="--base:0;--u:0"><div class="bar"></div><span class="v">0</span></div>
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<div class="col" style="--base:0"><div class="bar" data-i="0"></div><span class="v">+1</span></div>
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||||
<div class="col" style="--base:1"><div class="bar" data-i="1"></div><span class="v">+1</span></div>
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<div class="col" style="--base:2"><div class="bar" data-i="2"></div><span class="v">+1</span></div>
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||||
<div class="col" style="--base:3"><div class="bar" data-i="3"></div><span class="v">+1</span></div>
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||||
<div class="col total" style="--base:0;--u:4"><div class="bar" data-i="4"></div><span class="v">4</span></div>
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</div>
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<div class="wfl">
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<p>Baseline: "Eve renders surfaces"</p>
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<p>Contract renamed Thing</p>
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<p>Surfaces become Things</p>
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<p>Renderers become ThingFlutter et al.</p>
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||||
<p>Your thing talks to Thing</p>
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||||
<p>Post-rebrand TPS</p>
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||||
</div>
|
||||
<p class="example"><b>Worked example:</b> "The <mark class="t on" data-i="1">Thing</mark> team ships <mark class="t on" data-i="2">Things</mark> to <mark class="t on" data-i="3">ThingFlutter</mark>, which is a <mark class="t on" data-i="4">thing</mark>."</p>
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<p class="src">Source: GameCult team analysis; reading this exhibit aloud. Baseline assumes "surface" is not a thing.</p>
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</div>
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||||
</section>
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<!-- EXHIBIT 8 -->
|
||||
<section class="sec" style="padding-top:0">
|
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<div class="wrap">
|
||||
<header class="xhead">
|
||||
<p class="eyebrow">Exhibit 8 · Risk register</p>
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||||
<h2>All material risks are manageable, and one has been reclassified as an upside</h2>
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</header>
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||||
<div class="tbl risks">
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||||
<table>
|
||||
<tr><th>Risk</th><th>Likelihood</th><th>Impact</th><th>Mitigation</th></tr>
|
||||
<tr data-reveal="right"><td>Searchability approaches zero</td><td>Certain</td><td>Low</td><td>Users arrive via GameCult tooling</td></tr>
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||||
<tr data-reveal="right"><td>Marvel adjacency</td><td>Medium</td><td>Medium</td><td>Portrait to contain no orange rock</td></tr>
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||||
<tr data-reveal="right"><td>Addams Family adjacency</td><td>Medium</td><td>High</td><td>Persona must have at least one arm</td></tr>
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||||
<tr data-reveal="right"><td>Dr. Seuss adjacency</td><td>High</td><td>Medium</td><td>Things named by provider, never ordinal</td></tr>
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||||
<tr data-reveal="right"><td>Overlap with Bifrost</td><td>Low</td><td>Medium</td><td>Thing presents; Bifrost governs</td></tr>
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||||
<tr data-reveal="right"><td>Laughter during standups</td><td>Certain</td><td>Upside</td><td>Reclassified as a morale initiative <span class="upside">Upside</span></td></tr>
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||||
</table>
|
||||
</div>
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||||
<p class="src">Source: Steering committee risk workshop. Not legal advice, though it is good advice.</p>
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</div>
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</section>
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<!-- STATEMENT -->
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||||
<section class="statement" data-statement>
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||||
<div class="st-bg" aria-hidden="true"><div class="bg-in">
|
||||
<canvas id="things"></canvas>
|
||||
<div class="scrim"></div>
|
||||
<p class="st-count">Things rendered: <span class="things-n">0</span></p>
|
||||
</div></div>
|
||||
<div class="wrap st-fg">
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||||
<p class="eyebrow">Key insight</p>
|
||||
<h2>Thing renders things.</h2>
|
||||
<p>Read aloud in every steering committee to date. It has not become less funny.</p>
|
||||
</div>
|
||||
</section>
|
||||
<!-- ROADMAP -->
|
||||
<section class="sec">
|
||||
<div class="wrap">
|
||||
<header class="xhead">
|
||||
<p class="eyebrow">Next steps</p>
|
||||
<h2>A three-wave programme takes Thing from rename to category-defining Thing</h2>
|
||||
</header>
|
||||
<div class="waves" data-reveal-line>
|
||||
<div class="wave" data-reveal><p class="eyebrow">Wave 1 · Weeks 1–2</p><h3>Rename the Thing</h3><ul><li>Rename eight repositories, Eve to Thing</li><li>Redirect old names so nothing breaks</li><li>Update the Projects page and Persona card</li></ul></div>
|
||||
<div class="wave" data-reveal data-delay="1"><p class="eyebrow">Wave 2 · Weeks 3–6</p><h3>Embody the Thing</h3><ul><li>Commission a Persona portrait (arms: confirmed)</li><li>Retire the site's "Eve projection" wording for Huginn</li><li>Give every thing its own Thing</li></ul></div>
|
||||
<div class="wave" data-reveal data-delay="2"><p class="eyebrow">Wave 3 · Ongoing</p><h3>Become the Thing</h3><ul><li>Ship Thing 2.0: more Things, fewer things</li><li>Let your thing talk to Thing</li><li>Next steering committee: held at a þing</li></ul></div>
|
||||
</div>
|
||||
<p class="src">Source: Thing Transformation Office. Timeline indicative; Thing is eternal.</p>
|
||||
</div>
|
||||
</section>
|
||||
<section class="close">
|
||||
<div class="wrap">
|
||||
<h2>Thing 2.0.<br><i>More Things, fewer things.</i></h2>
|
||||
<p>Prepared by the Thing Transformation Office for GameCult · October 2026 · Confidential and proprietary. Unauthorised use will be referred to Thing.</p>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<script src="/static/thing/deck.js" defer></script>
|
||||
|
|
@ -7,7 +7,9 @@ import GameCultThemeLock from "./quartz/components/GameCultThemeLock"
|
|||
|
||||
const isGraphPage = (page: any) => page.fileData.slug === "Graph"
|
||||
const isIntegratedDossierPage = (page: any) => page.fileData.slug === "dossier"
|
||||
const isStandardContentPage = (page: any) => page.fileData.slug !== "index" && !isGraphPage(page)
|
||||
const isThingPage = (page: any) => page.fileData.slug === "Thing"
|
||||
const isStandardContentPage = (page: any) =>
|
||||
page.fileData.slug !== "index" && !isGraphPage(page) && !isThingPage(page)
|
||||
const isBlogArticle = (page: any) =>
|
||||
page.fileData.slug?.startsWith("Blog/") && page.fileData.slug !== "Blog/index"
|
||||
|
||||
|
|
@ -66,7 +68,10 @@ export const defaultContentPageLayout: PageLayout = {
|
|||
Component.ConditionalRender({
|
||||
component: GameCultOverviewSidebar(),
|
||||
condition: (page) =>
|
||||
!isGraphPage(page) && !isIntegratedDossierPage(page) && !isBlogArticle(page),
|
||||
!isGraphPage(page) &&
|
||||
!isIntegratedDossierPage(page) &&
|
||||
!isBlogArticle(page) &&
|
||||
!isThingPage(page),
|
||||
}),
|
||||
Component.ConditionalRender({
|
||||
component: Component.Backlinks(),
|
||||
|
|
|
|||
|
|
@ -1145,6 +1145,35 @@ article > h6 {
|
|||
}
|
||||
}
|
||||
|
||||
body[data-slug="Thing"] {
|
||||
.page {
|
||||
max-width: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.page > #quartz-body .center > .page-header {
|
||||
max-width: 1680px;
|
||||
margin-inline: auto;
|
||||
padding: 0 1.2rem;
|
||||
}
|
||||
|
||||
.page > #quartz-body .center > article {
|
||||
background: none;
|
||||
border: 0;
|
||||
border-radius: 0;
|
||||
box-shadow: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.page > #quartz-body .center > hr {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.page > #quartz-body .center > .page-footer {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
body[data-slug="Blog/the-sleeping-colossus-refuses-the-throne"] {
|
||||
.page > #quartz-body {
|
||||
grid-template-columns: minmax(0, 1fr);
|
||||
|
|
|
|||
Loading…
Reference in a new issue