Stop linking to the removed EpiphanyAquarium repository
The project page keeps its history but drops the GitHub button, and the Instruments Arrive post keeps the engine/client split commit id as text. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -10,7 +10,7 @@ Once the shared language existed, the workshop started filling with instruments.
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[Mimir](https://github.com/GameCult/Mimir) appeared as an OBS streaming bridge and a research/calibration harness: the one in the room with its ear against the pipe, insisting that a live signal is not the same thing as a diagram of a signal. [AquaSynth](https://github.com/GameCult/AquaSynth) moved from a C#/Faust bridge toward an orchestrated song-agent run, then gave isolated musicians their own worktrees. It was not trying to become a generic music prompt. It was trying to make sound production inspectable enough to be worked on by several hands without turning into a pile of unexplained knobs.
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[EpiphanyAquarium](https://github.com/GameCult/EpiphanyAquarium) split engine from client and kept building a world surface. That separation is a character beat: the world needed to be visible, but visibility was not allowed to own the world. Meanwhile [Odin](https://github.com/GameCult/Odin) was scaffolded at the end of the fortnight, then began ingesting VoidBot and Mimir Eve surfaces while working on discovery and layout.
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EpiphanyAquarium split engine from client and kept building a world surface. That separation is a character beat: the world needed to be visible, but visibility was not allowed to own the world. Meanwhile [Odin](https://github.com/GameCult/Odin) was scaffolded at the end of the fortnight, then began ingesting VoidBot and Mimir Eve surfaces while working on discovery and layout.
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Odin is the late arrival who does not bring an opinion so much as a table with enough seats. Mimir brings signal. AquaSynth brings voice. Aquarium brings a place for bodies to be seen. Odin's job is to let them find each other without confiscating their identities.
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@ -18,6 +18,6 @@ Odin is the late arrival who does not bring an opinion so much as a table with e
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- [Mimir OBS bridge](https://github.com/GameCult/Mimir/commit/beac84ae) and [calibration harness](https://github.com/GameCult/Mimir/commit/f221ccf8).
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- [AquaSynth C#/Faust bridge](https://github.com/GameCult/AquaSynth/commit/bc97a6d), [song-swarm run](https://github.com/GameCult/AquaSynth/commit/c7d3d9c), and [isolated musician worktrees](https://github.com/GameCult/AquaSynth/commit/7645a2c).
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- [EpiphanyAquarium engine/client split](https://github.com/GameCult/EpiphanyAquarium/commit/c0841d4), [Odin scaffold](https://github.com/GameCult/Odin/commit/173c858), [VoidBot surface ingestion](https://github.com/GameCult/Odin/commit/2ae3ea3), and [Mimir surface ingestion](https://github.com/GameCult/Odin/commit/f47b894).
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- EpiphanyAquarium engine/client split (`c0841d4`, in a repository since removed), [Odin scaffold](https://github.com/GameCult/Odin/commit/173c858), [VoidBot surface ingestion](https://github.com/GameCult/Odin/commit/2ae3ea3), and [Mimir surface ingestion](https://github.com/GameCult/Odin/commit/f47b894).
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[← Previous](/Blog/the-last-few-months/the-common-tongue) · [Next: Everyone Gets a Door →](/Blog/the-last-few-months/everyone-gets-a-door)
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@ -11,7 +11,6 @@ socialDeck: "An aquarium UI for steering the machine."
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EpiphanyAquarium is the fullscreen interface layer for Epiphany: React, Tauri, WebGL2, fluid simulation, local option petals, focus surfaces, and interaction audio. It exists so the harness can develop an actual operator-facing body instead of forcing every coordination decision to arrive wearing terminal clothes.
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<div class="gamecult-repo-links">
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<a class="gamecult-repo-link" href="https://github.com/GameCult/EpiphanyAquarium">GitHub Repo</a>
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<a class="gamecult-repo-link" href="/Projects/Epiphany">Epiphany</a>
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</div>
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