Stop linking to the removed EpiphanyAquarium repository

The project page keeps its history but drops the GitHub button, and the
Instruments Arrive post keeps the engine/client split commit id as text.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-13 17:04:45 +02:00
commit 24740898cf
2 changed files with 2 additions and 3 deletions

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@ -10,7 +10,7 @@ Once the shared language existed, the workshop started filling with instruments.
[Mimir](https://github.com/GameCult/Mimir) appeared as an OBS streaming bridge and a research/calibration harness: the one in the room with its ear against the pipe, insisting that a live signal is not the same thing as a diagram of a signal. [AquaSynth](https://github.com/GameCult/AquaSynth) moved from a C#/Faust bridge toward an orchestrated song-agent run, then gave isolated musicians their own worktrees. It was not trying to become a generic music prompt. It was trying to make sound production inspectable enough to be worked on by several hands without turning into a pile of unexplained knobs.
[EpiphanyAquarium](https://github.com/GameCult/EpiphanyAquarium) split engine from client and kept building a world surface. That separation is a character beat: the world needed to be visible, but visibility was not allowed to own the world. Meanwhile [Odin](https://github.com/GameCult/Odin) was scaffolded at the end of the fortnight, then began ingesting VoidBot and Mimir Eve surfaces while working on discovery and layout.
EpiphanyAquarium split engine from client and kept building a world surface. That separation is a character beat: the world needed to be visible, but visibility was not allowed to own the world. Meanwhile [Odin](https://github.com/GameCult/Odin) was scaffolded at the end of the fortnight, then began ingesting VoidBot and Mimir Eve surfaces while working on discovery and layout.
Odin is the late arrival who does not bring an opinion so much as a table with enough seats. Mimir brings signal. AquaSynth brings voice. Aquarium brings a place for bodies to be seen. Odin's job is to let them find each other without confiscating their identities.
@ -18,6 +18,6 @@ Odin is the late arrival who does not bring an opinion so much as a table with e
- [Mimir OBS bridge](https://github.com/GameCult/Mimir/commit/beac84ae) and [calibration harness](https://github.com/GameCult/Mimir/commit/f221ccf8).
- [AquaSynth C#/Faust bridge](https://github.com/GameCult/AquaSynth/commit/bc97a6d), [song-swarm run](https://github.com/GameCult/AquaSynth/commit/c7d3d9c), and [isolated musician worktrees](https://github.com/GameCult/AquaSynth/commit/7645a2c).
- [EpiphanyAquarium engine/client split](https://github.com/GameCult/EpiphanyAquarium/commit/c0841d4), [Odin scaffold](https://github.com/GameCult/Odin/commit/173c858), [VoidBot surface ingestion](https://github.com/GameCult/Odin/commit/2ae3ea3), and [Mimir surface ingestion](https://github.com/GameCult/Odin/commit/f47b894).
- EpiphanyAquarium engine/client split (`c0841d4`, in a repository since removed), [Odin scaffold](https://github.com/GameCult/Odin/commit/173c858), [VoidBot surface ingestion](https://github.com/GameCult/Odin/commit/2ae3ea3), and [Mimir surface ingestion](https://github.com/GameCult/Odin/commit/f47b894).
[← Previous](/Blog/the-last-few-months/the-common-tongue) · [Next: Everyone Gets a Door →](/Blog/the-last-few-months/everyone-gets-a-door)

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@ -11,7 +11,6 @@ socialDeck: "An aquarium UI for steering the machine."
EpiphanyAquarium is the fullscreen interface layer for Epiphany: React, Tauri, WebGL2, fluid simulation, local option petals, focus surfaces, and interaction audio. It exists so the harness can develop an actual operator-facing body instead of forcing every coordination decision to arrive wearing terminal clothes.
<div class="gamecult-repo-links">
<a class="gamecult-repo-link" href="https://github.com/GameCult/EpiphanyAquarium">GitHub Repo</a>
<a class="gamecult-repo-link" href="/Projects/Epiphany">Epiphany</a>
</div>