# Weksa r1a

## Hypothesis

A sheet keeps the character consistent across twelve cells from the prompt alone: the busts' shared style block adapted for a sheet, the canon character block verbatim, and twelve short cell descriptions.

## Variable changed

Baseline: prompt only, no reference image.

## Render record

- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field
- Reference: none; rendered from scratch from the prompt alone
- Output: 2368x1776, source format PNG; 2k original kept out of git at F:/Projects/cast-art-originals/poses-r1/weksa/weksa-r1a.png
- Cost: about $0.10 per request (reported by API: {'cost': 10.0, 'input_mp': None, 'output_mp': None})
- Request id: 96f45121-c6c8-4a54-b6c7-15a98978722d
- Date: 2026-10-14
- Cell order: neutral, happy, amused, thinking, concerned, annoyed, surprised, determined, map, fieldwork, argue, interlingua

## Prompt

Character expression sheet for a game cast lineup: a sheet of twelve cells, each cell a bust, head and shoulders cropped at mid-chest by the bottom edge of the cell, the character in three-quarter view turned toward the right side of the cell, the head centred horizontally in the cell with its top a small margin below the top edge of the cell, the same crop and scale in every cell. Super-deformed chibi proportions: the character is two heads tall in total, so the head is very large compared with the small shoulders and narrow torso. Clean 2D anime illustration drawn to be traced into vector art: one bold dark outline of even weight around the whole silhouette, thinner inner lines, flat cel shading with exactly one base tone and one shadow tone per material, light from the upper left. No gradients, no texture, no painterly blending, no glow halos, no pixel art, no 3D rendering. A limited palette of five or six flat colours taken from the character's key colours. Large expressive anime eyes with two white highlights. The background is one perfectly flat, uniform, solid bright chroma-key green from edge to edge: no gradient, no vignette, no floor, no cast shadow, no particles, no props or scenery behind the figure.

The sheet is a grid of four columns by three rows, twelve cells of the same character in reading order, left to right and top to bottom, separated by generous empty padding of the same flat green, with no frames, no borders, no divider lines, no labels and no text. Every cell shows the same character with the same design, colours and proportions; the cell description sets that cell's expression and pose, and the character description below gives the design.

Weksa, a tomboyish young woman, an adventurous field archaeologist in the Indiana Jones mould: warm brown skin, a confident lopsided grin, a smudge of dust on one cheek, messy dark brown shoulder-length hair tied partly up in a topknot with turquoise and amber beads and small feathers, large round gold-rimmed glasses, warm amber-brown eyes, dangling turquoise earrings. She wears a cream linen robe with teal embroidered trim, its sleeves rolled up to the elbows, over a weathered brown leather vest, with beaded necklaces and wooden bead bracelets and a leather strap across her chest; a battered brown leather backpack stuffed with rolled scrolls and a small carved idol shows behind one shoulder. She holds up a small paper card with a hand-drawn glyph between two fingers. No hat. Key colours: teal and amber on earthy browns.

Cell 1 (neutral): a calm neutral expression, mouth closed, looking ahead. Cell 2 (happy): a broad happy smile with bright eyes. Cell 3 (amused): an amused smirk with one eyebrow raised, a stifled laugh. Cell 4 (thinking): a thoughtful expression, eyes looking up and aside, one hand raised to the chin. Cell 5 (concerned): a concerned expression, brows drawn together and tilted up, a small worried frown. Cell 6 (annoyed): an annoyed expression, flat half-lidded eyes, a pursed frown. Cell 7 (surprised): a surprised expression, wide eyes, mouth open in an O. Cell 8 (determined): a determined expression, narrowed eyes, a firm set mouth, a small nod. Cell 9 (map): unrolling a map scroll and studying it. Cell 10 (fieldwork): brushing dust off a small relic with a soft brush. Cell 11 (argue): arguing, one finger jabbed forward, mouth open mid-sentence. Cell 12 (interlingua): holding two glyph cards side by side, comparing their meanings.
