# Eureka r1a

## Hypothesis

A sheet keeps the character consistent across twelve cells from the prompt alone: the busts' shared style block adapted for a sheet, the canon character block verbatim, and twelve short cell descriptions.

## Variable changed

Baseline: prompt only, no reference image.

## Render record

- Model: FLUX 3 Image, `POST https://api.bfl.ai/v1/flux-3-image`
- Parameters: aspect_ratio 4:3, resolution 2k, safety_tolerance default, grounding default; no seed field
- Reference: none; rendered from scratch from the prompt alone
- Output: 2368x1776, source format PNG; 2k original kept out of git at F:/Projects/cast-art-originals/poses-r1/eureka/eureka-r1a.png
- Cost: about $0.10 per request (reported by API: {'cost': 10.0, 'input_mp': None, 'output_mp': None})
- Request id: cffa8610-5235-4df0-bb0c-91d37e5146f2
- Date: 2026-10-14
- Cell order: neutral, happy, amused, thinking, concerned, annoyed, surprised, determined, probe, inspect, report, hood

## Prompt

Character expression sheet for a game cast lineup: a sheet of twelve cells, each cell a bust, head and shoulders cropped at mid-chest by the bottom edge of the cell, the character in three-quarter view turned toward the right side of the cell, the head centred horizontally in the cell with its top a small margin below the top edge of the cell, the same crop and scale in every cell. Super-deformed chibi proportions: the character is two heads tall in total, so the head is very large compared with the small shoulders and narrow torso. Clean 2D anime illustration drawn to be traced into vector art: one bold dark outline of even weight around the whole silhouette, thinner inner lines, flat cel shading with exactly one base tone and one shadow tone per material, light from the upper left. No gradients, no texture, no painterly blending, no glow halos, no pixel art, no 3D rendering. A limited palette of five or six flat colours taken from the character's key colours. Large expressive anime eyes with two white highlights. The background is one perfectly flat, uniform, solid bright chroma-key green from edge to edge: no gradient, no vignette, no floor, no cast shadow, no particles, no props or scenery behind the figure.

The sheet is a grid of four columns by three rows, twelve cells of the same character in reading order, left to right and top to bottom, separated by generous empty padding of the same flat green, with no frames, no borders, no divider lines, no labels and no text. Every cell shows the same character with the same design, colours and proportions; the cell description sets that cell's expression and pose, and the character description below gives the design.

Eureka, a neon-noir bug hunter: a young woman with messy shoulder-length black hair with one bright orange streak in the fringe, sharp focused blue-grey eyes, a slight knowing smile. She wears a dark charcoal trenchcoat with the hood up, framing her face, and a high collar; the hood's edge and the coat's seams are piped with ember-orange lines, over tactical gear: chest straps, buckles and pouches. Fingerless gloves; she holds a slim orange metal probe. Key colour: ember orange.

Cell 1 (neutral): a calm neutral expression, mouth closed, looking ahead. Cell 2 (happy): a broad happy smile with bright eyes. Cell 3 (amused): an amused smirk with one eyebrow raised, a stifled laugh. Cell 4 (thinking): a thoughtful expression, eyes looking up and aside, one hand raised to the chin. Cell 5 (concerned): a concerned expression, brows drawn together and tilted up, a small worried frown. Cell 6 (annoyed): an annoyed expression, flat half-lidded eyes, a pursed frown. Cell 7 (surprised): a surprised expression, wide eyes, mouth open in an O. Cell 8 (determined): a determined expression, narrowed eyes, a firm set mouth, a small nod. Cell 9 (probe): pointing the orange probe forward. Cell 10 (inspect): leaning in with narrowed eyes to inspect something closely. Cell 11 (report): presenting a thin tablet showing a report. Cell 12 (hood): the hood pulled low, shadowing her eyes, only a knowing smirk visible.
