diff --git a/README.md b/README.md index 5aaaf1b..fa7938b 100644 --- a/README.md +++ b/README.md @@ -129,7 +129,9 @@ The retro 3D adventure is what makes this page special. Sharing toys is what GameCult is for, so it's all MIT: take any of it. - **The PS1 kit** is [`prototype/ps1.js`](prototype/ps1.js), about 240 lines. - It has no knowledge of Eureka. + Only a little of it is specific to this page: the brand palette, and two + opt-in effects (`nodes` for the lattice probes and `cells` for the wall's + re-graded checks) that you can ignore or delete. - `ps1({ map, color, emissive, rim, alpha, ... })` returns one three.js material with vertex snapping, affine textures, per-vertex lighting, rim light, fog and PS1 half-transparency, each switched on by options. @@ -145,7 +147,7 @@ GameCult is for, so it's all MIT: take any of it. panels is another 10 lines on top. - **The organs** in [`prototype/organs.js`](prototype/organs.js) are self-contained builders. Each one returns a `{ group, update(t, k) }` object - you can drop into any three.js scene. + you can drop into any three.js scene, as long as `ps1.js` comes with it. If you make something with them, we'd love to see it.