Define flavored English lowering target

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Meta Vens 2026-05-19 15:03:12 +01:00
commit 2e941e409c
7 changed files with 391 additions and 2 deletions

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@ -12,8 +12,8 @@ objective:
Create a durable workspace where Weksa can develop from a persistent map
before runtime architecture decisions are made.
current: >
Define the Weksa interlingua standard as the shared meaning contract across
current and future setting clients.
Define the first lowering target: project interlingua through character
agent state into flavored English dialogue and AquaSynth speech intent.
constraints:
- Runtime implementation language is undecided.
@ -33,6 +33,10 @@ constraints:
- The interlingua must stay language-neutral. Setting-specific pressure starts
in namespaced extensions and only becomes standard when multiple clients or
language projects need it.
- Flavored English is the first lowering target. Alien-language lowering waits
until Weksa can preserve meaning through a character voice humans can judge.
- Agent state is projected context, not prompt prose storage. Raw state
internals must not leak into generated dialogue.
invariants:
- Ontology owns meaning.
@ -55,6 +59,9 @@ data_flow:
- existing language project state
process:
- accept or decompose source into a Weksa interlingua packet
- optionally project the packet through an agent-local state context
- lower projected meaning into flavored English dialogue
- emit AquaSynth phonetic intent request for speech synthesis
- apply alien ontology and cultural salience
- select grammatical commitments
- derive morphology and lexical families
@ -142,6 +149,10 @@ accepted_design:
- The interlingua packet is the client-facing meaning contract. It owns
referents, predications, relations, discourse, context, provenance,
constraints, extensions, and trace data before ontology projection.
- English lowering through agent state is the first proof target before alien
language rendering.
- Nibu is the first target for flavored-English lowering, using her VoidBot
state and Aetheria lore note as source context.
- Weksa is the engine. A language project owns one constructed language.
Setting docs own story, species, culture, and use cases.
- Rust to Dust is an earlier proving ground, not engine doctrine.
@ -178,6 +189,10 @@ open_questions:
ecological memory networks, and mobile family-unit civilizations?
- Which interlingua fields should be promoted from namespaced extensions after
the first real Zyphos and Rust to Dust packets?
- What exact projected-context subset should Weksa accept from Ghostlight-style
agent state for English lowering?
- How much phonetic intent should Weksa emit directly versus requesting from
AquaSynth after dialogue text exists?
landed_baseline:
- Language-neutral state spine.
@ -188,3 +203,5 @@ landed_baseline:
- Eusocial Interbeing naming surface at settings/eusocial-interbeing.
- Zyphos language-design pressure note.
- Draft Weksa interlingua standard and packet schema receipt.
- Draft flavored-English lowering contract.
- Nibu lowering target note.