Add dramaturgic Socratic Ink harness path
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commit
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4 changed files with 594 additions and 7 deletions
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@ -39,6 +39,7 @@ async function main() {
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const voidReasoningEffort = options["void-reasoning-effort"] ?? "low";
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const foldMode = options["void-fold-mode"] ?? "generated";
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const turnInterpreterMode = options["turn-interpreter-mode"] ?? "model";
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const faceTurnMode = options["face-turn-mode"] ?? "model";
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const outPath = resolve(repoRoot, options.out ?? scenario.outputInkPath);
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const receiptPath = resolve(repoRoot, options.receipts ?? scenario.receiptPath);
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const progressPath = resolve(repoRoot, options.progress ?? ".voidbot/artifacts/socratic-ink/progress.json");
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@ -62,9 +63,11 @@ async function main() {
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voidReasoningEffort,
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foldMode,
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turnInterpreterMode,
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faceTurnMode,
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},
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faceTurns: [],
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voidFolds: [],
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dramaturgy: [],
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};
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const actors = scenario.actors.map((actor, index) => ({
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@ -74,6 +77,7 @@ async function main() {
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order: index,
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nextReady: index / Math.max(1, scenario.actors.length),
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}));
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const actorById = new Map(actors.map((actor) => [actor.identityId, actor]));
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const ink = [];
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ink.push(`// ghostlight.scenario: ${scenario.scenarioId}`);
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@ -112,29 +116,30 @@ async function main() {
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const nextPhaseKnot = phaseIndex + 1 < phaseCount ? `phase_${phaseIndex + 2}` : "closing";
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const phaseCtb = cloneCtb(actors, phaseIndex * choiceCount);
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const phaseOpening = normalizeUtterances(phase.voidOpening);
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const phaseUsesDramaturgy = hasDramaturgicPhase(phase);
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writeSpeakerSequence(
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ink,
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`phase_${phaseIndex + 1}`,
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scenario.voidRole?.displayName ?? "Void",
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scenario.voidRole?.avatarPath,
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phaseOpening,
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nodeName(phaseIndex, []),
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phaseUsesDramaturgy ? dramaturgyRootName(phaseIndex) : nodeName(phaseIndex, []),
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[
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`ghostlight.phase_id: ${phase.phaseId}`,
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`ghostlight.topic: ${phase.topic}`,
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],
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);
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await buildBranchNode({
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const sharedPhaseInput = {
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scenario,
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phase,
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phaseIndex,
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nextPhaseKnot,
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depth: 0,
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maxDepth,
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generatedTurnBudget,
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choiceCount,
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ctb: phaseCtb,
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actorById,
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phaseState: {
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generatedFaceTurns: 0,
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},
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@ -154,10 +159,22 @@ async function main() {
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voidReasoningEffort,
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foldMode,
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turnInterpreterMode,
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faceTurnMode,
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progressPath,
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ink,
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receipts,
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});
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};
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if (phaseUsesDramaturgy) {
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await buildDramaturgicPhase({
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...sharedPhaseInput,
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phaseRootKnot: dramaturgyRootName(phaseIndex),
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});
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} else {
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await buildBranchNode({
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...sharedPhaseInput,
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depth: 0,
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});
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}
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}
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writeSpeakerSequence(ink, "closing", scenario.voidRole?.displayName ?? "Void", scenario.voidRole?.avatarPath, normalizeUtterances(scenario.closing), "END");
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@ -314,6 +331,276 @@ async function buildBranchNode(input) {
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}
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}
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async function buildDramaturgicPhase(input) {
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const plan = getDramaturgicPlan(input.phase);
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const rootBeatIds = plan.rootBeatIds.length
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? plan.rootBeatIds
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: plan.beats.filter((beat) => !beat.respondsTo && !beat.parentId).map((beat) => beat.id);
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input.receipts.dramaturgy.push({
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phaseId: input.phase.phaseId,
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mode: "beat_graph",
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teachingGoal: plan.teachingGoal,
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foldInvariant: plan.foldInvariant,
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rootBeatIds,
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beatCount: plan.beats.length,
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});
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input.ink.push(`=== ${input.phaseRootKnot} ===`);
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input.ink.push(`// ghostlight.branch_mode: dramaturgic_beat_graph`);
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input.ink.push(`// ghostlight.phase_id: ${input.phase.phaseId}`);
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input.ink.push(`// ghostlight.teaching_goal: ${cleanSpeech(plan.teachingGoal)}`);
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input.ink.push(`// ghostlight.fold_invariant: ${cleanSpeech(plan.foldInvariant)}`);
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input.ink.push("");
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await writeDramaturgicChoices({
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...input,
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plan,
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choiceKnot: input.phaseRootKnot,
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beatIds: rootBeatIds,
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transcript: input.transcript,
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ctb: input.ctb,
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path: [],
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});
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}
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async function writeDramaturgicChoices(input) {
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const beats = input.beatIds
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.map((beatId) => input.plan.beatById.get(beatId))
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.filter(Boolean);
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if (!beats.length) {
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await writeForcedFold(input, input.path);
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return;
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}
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const branches = [];
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for (const beat of beats) {
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const actor = selectBeatActor(input, beat);
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const displayName = actor?.displayName ?? beat.displayName ?? input.scenario.voidRole?.displayName ?? "Void";
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const beatPath = [...input.path, beat.id];
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const beatKnot = dramaturgyBeatName(input.phaseIndex, beatPath);
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const choiceLabel = beat.choiceLabel ?? beat.label ?? beat.stance ?? beat.brief ?? "Answer";
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input.ink.push(`+ [${formatChoiceLabel(displayName, choiceLabel)}]`);
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input.ink.push(` -> ${beatKnot}`);
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input.ink.push("");
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branches.push({ beat, actor, beatKnot, beatPath });
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}
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for (const branch of branches) {
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await writeDramaturgicBeat({
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...input,
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beat: branch.beat,
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actor: branch.actor,
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beatKnot: branch.beatKnot,
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path: branch.beatPath,
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});
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}
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}
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async function writeDramaturgicBeat(input) {
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const turn = await resolveDramaturgicBeatTurn(input);
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const speaker = input.actor?.displayName ?? input.beat.displayName ?? input.scenario.voidRole?.displayName ?? "Void";
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const avatarPath = input.actor?.avatarPath ?? input.scenario.voidRole?.avatarPath;
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const isVoid = !input.actor || input.beat.actorId === "void" || speaker === (input.scenario.voidRole?.displayName ?? "Void");
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const comments = [
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`ghostlight.branch_mode: dramaturgic_beat_graph`,
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`ghostlight.beat_id: ${input.beat.id}`,
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`ghostlight.beat_type: ${input.beat.beatType ?? input.beat.type ?? ""}`,
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`ghostlight.reader_pressure: ${cleanSpeech(input.beat.readerPressure ?? input.beat.readerPerspective?.label ?? "")}`,
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`ghostlight.tension: ${cleanSpeech(input.beat.tension ?? input.beat.dissonance ?? "")}`,
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];
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writeSpeakerKnot(input.ink, input.beatKnot, speaker, avatarPath, turn.speech, comments);
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if (!isVoid) {
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input.ink.push(`~ face_turns += 1`);
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}
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for (const line of normalizeInkCommands(input.beat.setFlags ?? input.beat.commands)) {
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input.ink.push(line);
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}
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const transcript = [
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...input.transcript,
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{ speaker, text: turn.speech },
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];
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const branchCtb = input.actor
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? spendActor(input.ctb, input.actor, input.scenario.ctb?.recoveryBase ?? 1)
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: input.ctb;
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const childIds = normalizeBeatChildren(input.beat);
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if (childIds.length === 1 && isForcedChild(input.plan.beatById.get(childIds[0]))) {
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input.ink.push(`-> ${dramaturgyBeatName(input.phaseIndex, [...input.path, childIds[0]])}`);
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input.ink.push("");
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await writeDramaturgicBeat({
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...input,
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beat: input.plan.beatById.get(childIds[0]),
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actor: selectBeatActor({ ...input, ctb: branchCtb }, input.plan.beatById.get(childIds[0])),
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beatKnot: dramaturgyBeatName(input.phaseIndex, [...input.path, childIds[0]]),
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path: [...input.path, childIds[0]],
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transcript,
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ctb: branchCtb,
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});
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return;
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}
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if (childIds.length > 0) {
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const choiceKnot = dramaturgyChoiceName(input.phaseIndex, input.path);
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input.ink.push(`-> ${choiceKnot}`);
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input.ink.push("");
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input.ink.push(`=== ${choiceKnot} ===`);
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input.ink.push(`// ghostlight.branch_mode: dramaturgic_beat_graph`);
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input.ink.push(`// ghostlight.after_beat: ${input.beat.id}`);
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input.ink.push("");
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await writeDramaturgicChoices({
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...input,
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choiceKnot,
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beatIds: childIds,
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transcript,
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ctb: branchCtb,
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path: input.path,
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});
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return;
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}
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if (input.beat.foldAfter === false || input.beat.noFold === true) {
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input.ink.push(`-> ${input.nextPhaseKnot}`);
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input.ink.push("");
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return;
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}
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const fold = await generateVoidFold({
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...input,
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transcript,
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ctb: branchCtb,
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depth: input.path.length,
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actor: input.actor,
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});
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const foldStart = dramaturgyFoldName(input.phaseIndex, input.path);
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input.ink.push(`-> ${foldStart}`);
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input.ink.push("");
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writeSpeakerSequence(
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input.ink,
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foldStart,
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input.scenario.voidRole?.displayName ?? "Void",
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input.scenario.voidRole?.avatarPath,
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fold.panels ?? [fold.text],
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input.nextPhaseKnot,
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[],
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[`~ void_folds += 1`],
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);
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}
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async function resolveDramaturgicBeatTurn(input) {
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const actor = input.actor;
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const displayName = actor?.displayName ?? input.beat.displayName ?? input.scenario.voidRole?.displayName ?? "Void";
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if (input.beat.speech) {
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const speech = cleanSpeakerPrefix(input.beat.speech, displayName);
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const choiceLabel = input.beat.choiceLabel ?? summarizeChoice(speech);
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input.receipts.faceTurns.push({
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phaseId: input.phase.phaseId,
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depth: input.path.length,
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identityId: actor?.identityId ?? "void",
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displayName,
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mode: "scripted_beat",
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beat: receiptBeat(input.beat),
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selectedSpeech: speech,
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choiceLabel,
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});
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await writeProgress(input);
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return { displayName, speech, choiceLabel };
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}
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if (!actor) {
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const speech = cleanSpeakerPrefix(input.beat.brief ?? input.beat.stance ?? "Hold that thought.", displayName);
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return { displayName, speech, choiceLabel: input.beat.choiceLabel ?? summarizeChoice(speech) };
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}
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if (input.faceTurnMode === "scripted") {
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const speech = cleanSpeakerPrefix(input.beat.brief ?? input.beat.stance ?? "I am not sure I buy that yet.", displayName);
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return { displayName, speech, choiceLabel: input.beat.choiceLabel ?? summarizeChoice(speech) };
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}
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return generateDramaturgicFaceTurn(input);
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}
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async function generateDramaturgicFaceTurn(input) {
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const actorVoiceCard = await getActorVoiceCard(input.actor, input.basePromptCache, input.voiceCardCache, input);
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const transcript = renderTranscript(input.transcript);
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const beat = input.beat;
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const prompt = renderTemplate("socratic-ink-face-beat.prompt.md", {
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actorVoiceCard,
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title: input.scenario.title,
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phaseTopic: input.phase.topic,
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phaseSetup: input.phase.laySetup ?? "Void has introduced only the immediate question. Keep the response accessible.",
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phaseLesson: input.phase.lesson ?? "",
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foldInvariant: input.plan.foldInvariant ?? "",
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beatType: beat.beatType ?? beat.type ?? "objection",
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beatBrief: beat.brief ?? beat.stance ?? "",
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beatTension: beat.tension ?? beat.dissonance ?? "",
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readerPressure: renderReaderPerspective(beat.readerPerspective ?? {
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label: beat.readerPressure ?? beat.label ?? "Reader pressure",
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stance: beat.stance ?? beat.brief ?? "Make the likely reader reaction concrete.",
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emotionalRegister: beat.emotionalRegister ?? beat.tone ?? "plain-spoken",
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}),
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respondsTo: beat.respondsTo ?? beat.parentId ?? "",
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voidLine: input.transcript.at(-1)?.text ?? "",
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transcript,
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actorRole: input.actor.role ?? "",
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displayName: input.actor.displayName ?? input.actor.identityId,
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depth: input.path.length,
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});
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const faceRun = await runCodex(prompt, {
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model: input.faceModel,
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reasoningEffort: input.faceReasoningEffort,
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mcpMode: "real-readonly",
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timeoutMs: 240_000,
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});
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const faceText = extractFinalText(parseJsonEvents(faceRun.stdout), faceRun.stdout);
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const parsedFace = parseFaceResponse(faceText, input.actor);
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const mindPrompt = renderTemplate("socratic-ink-turn-interpreter.prompt.md", {
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displayName: input.actor.displayName ?? input.actor.identityId,
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actorRole: input.actor.role ?? "",
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phaseSetup: input.phase.laySetup ?? "",
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voidLine: input.transcript.at(-1)?.text ?? "",
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transcript,
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draftResponse: faceText,
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});
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let mindRun;
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let mindText;
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let parsedMind;
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if (input.turnInterpreterMode === "local") {
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parsedMind = localArticleInterpretation(parsedFace, faceText, input.actor);
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mindRun = { code: 0, durationMs: 0, stderr: "" };
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mindText = JSON.stringify(parsedMind);
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} else {
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mindRun = await runCodex(mindPrompt, {
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model: input.mindModel,
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reasoningEffort: input.mindReasoningEffort,
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mcpMode: "none",
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timeoutMs: 240_000,
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});
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mindText = extractFinalText(parseJsonEvents(mindRun.stdout), mindRun.stdout);
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parsedMind = parseArticleInterpreterOutput(mindText);
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}
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const speech = cleanSpeakerPrefix(parsedMind.speech || parsedFace.speech || faceText, input.actor.displayName ?? input.actor.identityId);
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const choiceLabel = parsedMind.choiceLabel || parsedFace.choiceLabel || `${input.actor.displayName ?? input.actor.identityId}: ${speech}`;
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input.receipts.faceTurns.push({
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phaseId: input.phase.phaseId,
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depth: input.path.length,
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identityId: input.actor.identityId,
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displayName: input.actor.displayName ?? input.actor.identityId,
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mode: "dramaturgic_beat",
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beat: receiptBeat(input.beat),
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prompt,
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face: {
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exitCode: faceRun.code,
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durationMs: faceRun.durationMs,
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text: faceText,
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parsed: parsedFace,
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stderrTail: faceRun.stderr.slice(-2000),
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},
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mind: {
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mode: input.turnInterpreterMode,
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prompt: input.turnInterpreterMode === "local" ? undefined : mindPrompt,
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exitCode: mindRun.code,
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durationMs: mindRun.durationMs,
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text: mindText,
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parsed: parsedMind,
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stderrTail: mindRun.stderr.slice(-2000),
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},
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selectedSpeech: speech,
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choiceLabel,
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});
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await writeProgress(input);
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return { displayName: input.actor.displayName ?? input.actor.identityId, speech, choiceLabel };
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}
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async function writeForcedFold(input, path) {
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const fold = await generateVoidFold(input);
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const foldStart = foldName(input.phaseIndex, path);
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@ -420,9 +707,11 @@ async function generateFaceTurn(input) {
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async function generateVoidFold(input) {
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if (input.foldMode === "template") {
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const panels = input.phase.foldPanels?.length
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? normalizeUtterances(input.phase.foldPanels)
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: [`Hold that answer.`, `The next question is simpler and sharper: ${input.phase.foldTarget}`];
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const configuredPanels = input.beat?.foldPanels ?? input.phase.foldPanels;
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const configuredTarget = input.beat?.foldTarget ?? input.phase.foldTarget;
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const panels = configuredPanels?.length
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? normalizeUtterances(configuredPanels)
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: [`Hold that answer.`, `The next question is simpler and sharper: ${configuredTarget}`];
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const text = panels.join(" ");
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input.receipts.voidFolds.push({ phaseId: input.phase.phaseId, depth: input.depth, mode: "template", text, panels });
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await writeProgress(input);
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@ -536,6 +825,98 @@ function assignPerspectiveSlots(input, alreadyFilled, choiceCount) {
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return slots;
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}
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function hasDramaturgicPhase(phase) {
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return getDramaturgicPlan(phase).beats.length > 0;
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}
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function getDramaturgicPlan(phase) {
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const source = phase.argumentMap ?? phase.dramaturgy ?? {};
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const rawBeats = source.beats ?? phase.argumentBeats ?? [];
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const beats = [];
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const visit = (beat, parentId) => {
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if (!beat || typeof beat !== "object") {
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return;
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}
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const id = safeId(beat.id ?? `${parentId ?? "beat"}_${beats.length + 1}`);
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const children = [];
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for (const child of beat.children ?? []) {
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if (typeof child === "string") {
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children.push(child);
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} else if (child && typeof child === "object") {
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const childId = safeId(child.id ?? `${id}_${children.length + 1}`);
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children.push(childId);
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visit({ ...child, id: childId }, id);
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}
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}
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beats.push({
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...beat,
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id,
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parentId: beat.parentId ?? parentId,
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children,
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});
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};
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for (const beat of rawBeats) {
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visit(beat, beat.parentId);
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}
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const beatById = new Map(beats.map((beat) => [beat.id, beat]));
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const rootBeatIds = (source.rootBeatIds ?? source.roots ?? phase.rootBeatIds ?? [])
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.map((id) => safeId(id))
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.filter((id) => beatById.has(id));
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return {
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mode: source.mode ?? "beat_graph",
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teachingGoal: source.teachingGoal ?? phase.lesson ?? "",
|
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foldInvariant: source.foldInvariant ?? phase.foldTarget ?? "",
|
||||
beats,
|
||||
beatById,
|
||||
rootBeatIds,
|
||||
};
|
||||
}
|
||||
|
||||
function normalizeBeatChildren(beat) {
|
||||
return (beat?.children ?? [])
|
||||
.map((child) => typeof child === "string" ? safeId(child) : safeId(child?.id))
|
||||
.filter(Boolean);
|
||||
}
|
||||
|
||||
function isForcedChild(beat) {
|
||||
return Boolean(beat) && beat.choice !== true && beat.forced !== false;
|
||||
}
|
||||
|
||||
function selectBeatActor(input, beat) {
|
||||
if (!beat) {
|
||||
return undefined;
|
||||
}
|
||||
const actorId = beat.actorId ?? beat.identityId ?? beat.actor;
|
||||
if (actorId && String(actorId).toLowerCase() !== "void") {
|
||||
return input.actorById.get(String(actorId));
|
||||
}
|
||||
if (String(actorId).toLowerCase() === "void" || String(beat.speaker ?? "").toLowerCase() === "void") {
|
||||
return undefined;
|
||||
}
|
||||
const preferred = nextActors(input.ctb, 1)[0];
|
||||
return preferred;
|
||||
}
|
||||
|
||||
function normalizeInkCommands(value) {
|
||||
const raw = Array.isArray(value) ? value : [value];
|
||||
return raw
|
||||
.map((line) => cleanSpeech(line))
|
||||
.filter(Boolean)
|
||||
.map((line) => line.startsWith("~") ? line : `~ ${line}`);
|
||||
}
|
||||
|
||||
function receiptBeat(beat) {
|
||||
return {
|
||||
id: beat.id,
|
||||
actorId: beat.actorId ?? beat.identityId ?? beat.actor,
|
||||
beatType: beat.beatType ?? beat.type,
|
||||
readerPressure: beat.readerPressure ?? beat.readerPerspective?.label,
|
||||
tension: beat.tension ?? beat.dissonance,
|
||||
respondsTo: beat.respondsTo ?? beat.parentId,
|
||||
children: normalizeBeatChildren(beat),
|
||||
};
|
||||
}
|
||||
|
||||
function defaultReaderPerspective(phase, depth, optionIndex) {
|
||||
const phasePerspectives = Array.isArray(phase.readerPerspectives) ? phase.readerPerspectives : [];
|
||||
const commonCounterarguments = Array.isArray(phase.commonCounterarguments) ? phase.commonCounterarguments : [];
|
||||
|
|
@ -598,6 +979,22 @@ function nodeName(phaseIndex, path) {
|
|||
return `p${phaseIndex + 1}_${path.length === 0 ? "root" : path.map(safeId).join("_")}`;
|
||||
}
|
||||
|
||||
function dramaturgyRootName(phaseIndex) {
|
||||
return `p${phaseIndex + 1}_argument_root`;
|
||||
}
|
||||
|
||||
function dramaturgyBeatName(phaseIndex, path) {
|
||||
return `p${phaseIndex + 1}_beat_${path.map(safeId).join("_")}`;
|
||||
}
|
||||
|
||||
function dramaturgyChoiceName(phaseIndex, path) {
|
||||
return `p${phaseIndex + 1}_choice_${path.map(safeId).join("_")}`;
|
||||
}
|
||||
|
||||
function dramaturgyFoldName(phaseIndex, path) {
|
||||
return `p${phaseIndex + 1}_fold_${path.map(safeId).join("_")}`;
|
||||
}
|
||||
|
||||
function afterChoiceName(phaseIndex, path, identityId) {
|
||||
return `${nodeName(phaseIndex, path)}__after_${safeId(identityId)}`;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in a new issue