Record Vili daemon deployment evidence
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{"ts":"2026-06-11T21:39:59Z","type":"implementation","status":"ok","note":"Changed friendly Persona intake export to omit per-item source/provenance by default, with --include-source as the opt-in forensic path. Regenerated Sai and Metame so memory sections read as compact human-editable cards."}
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{"ts":"2026-06-12T10:09:54Z","type":"research","status":"ok","note":"Distilled RPG cinematic-dialogue production patterns from Mass Effect 2, Witcher 3/Cyberpunk quest design, Witcher 3 dialogue tooling, and AC Odyssey procedural dialogue sources into docs/research/rpg-sprawl-limited-animation-budget.md for Ghostlight scenario-runner design."}
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{"ts":"2026-06-12T11:08:21Z","type":"implementation","status":"ok","note":"Provisioned Raven as the Kimodo GPU target: enabled WSL2/VirtualMachinePlatform, installed Ubuntu 24.04 WSL, installed Docker Engine plus NVIDIA container toolkit inside WSL, verified CUDA container GPU access, cloned Kimodo, built gamecult/kimodo:latest with a Raven-local filter removing missing kimodo-viser, and confirmed kimodo_gen reaches CUDA but generation is blocked on missing Hugging Face gated Llama 3 token."}
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{"ts":"2026-06-12T11:57:27Z","type":"implementation","status":"ok","note":"Vili animation daemon created and deployed: GameCult/Vili runs on Raven at http://10.77.0.4:8824 with Eve provider vili.animation, Raven scheduled task GameCult\\Vili, Odin seed/discovery wired, Idunn target vili active, and Starfire smoke verifies Kimodo image, NVIDIA runtime, RTX 4060 Ti visibility, and kimodo_gen --help. Full generation still needs a Raven Hugging Face token with gated Meta-Llama-3-8B-Instruct access."}
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