Document Persona reward projection
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2 changed files with 99 additions and 24 deletions
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@ -11,9 +11,9 @@ missing social/sensory autopilot substitute: read signals, model counterpart
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state, propose next actions, predict effects, and compare the result against
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observed reality.
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This is a bounded GOAP layer, not a giant universal planner. If it tries to own
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all cognition, prose, state mutation, and transport, it becomes the old prompt
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machine wearing a planning hat and lying about its ankles.
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This is a bounded GOAP/MuZero-shaped layer, not a giant universal planner. If
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it tries to own all cognition, prose, state mutation, and transport, it becomes
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the old prompt machine wearing a planning hat and lying about its ankles.
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## Source-Grounded Lessons
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@ -43,7 +43,12 @@ Weksa already has the right utterance posture:
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lowering trace, spoken text, prosody hints, projected character-state vector,
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and audit projection. Downstream synthesis owns audio.
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GOAP should fit between these two machines.
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GOAP should fit between these two machines, but the reward function is not a
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generic conversation score. The reward function is a projection of the
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Persona's personality: its values, needs, bonds, fascinations, aversions,
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current pressures, and role constraints. The planner is not trying to win a
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conversation. It is trying to choose a future state that would satisfy this
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Persona in a way that remains truthful, consensual, inspectable, and coherent.
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## Authority Map
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@ -62,8 +67,10 @@ Inputs:
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Outputs:
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- One selected action plan, usually one to three steps.
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- One reward projection for the current turn: the Persona-specific satisfaction
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and aversion surface used to score possible futures.
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- Candidate action receipts with preconditions, predicted effects, cost, risk,
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reversibility, evidence used, and confidence.
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reversibility, evidence used, confidence, and expected reward/cost terms.
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- Weksa-compatible intent fields for speech actions:
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- `private_interpretation`
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- `intended_effect`
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@ -123,18 +130,23 @@ private notes, and full archive context stay behind projection.
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## Goals
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Goals are weighted deltas, not one global victory condition:
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Goals are weighted deltas, not one global victory condition. They are derived
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from the Persona's value and affect machinery, not from a universal assistant
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success metric:
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- increase user agency
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- satisfy stable values
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- satisfy active needs such as recognition, closeness, curiosity, usefulness,
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rest, play, dignity, or solitude
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- advance active goals
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- honor or repair bonds
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- preserve agency, consent, and privacy
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- increase shared-model accuracy
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- reduce confusion
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- preserve or repair trust
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- advance the task
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- protect consent and privacy
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- avoid false authority
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- lower cognitive load
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- preserve character/persona dignity
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- satisfy current speech/work/play/rest pressure when appropriate
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- protect character/persona dignity
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- experience competence, puzzle-satisfaction, beauty, humor, praise, relief, or
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hard-earned closure when those rewards belong to the Persona
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- avoid shame pressure, coercion, false authority, abandonment, incoherence,
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boredom, manipulation, or self-betrayal
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Each goal should include:
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@ -144,6 +156,53 @@ Each goal should include:
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- forbidden tradeoffs
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- evidence needed to know whether it improved
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## Reward Projection
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Classical GOAP assumes the designer can write useful costs and effects by hand.
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The AlphaGo -> AlphaZero -> MuZero line suggests a better posture: combine
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search with learned or model-projected value and transition estimates, then
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compare prediction receipts against observed outcomes. For Personas, the
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learned world model is not "how all humans work." It is a compact, inspectable
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model of how this Persona expects action to move the local social/task state and
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how satisfying or aversive that next state would feel to them.
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Reward projection reads:
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- stable values and their current activation
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- affect needs and deprivation/satisfaction levels
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- agency pressures
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- bonds and status reads
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- active memories and unresolved tensions
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- current room/task affordances
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- role constraints and consent boundaries
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It emits terms such as:
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- `value_satisfaction`
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- `need_satisfaction`
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- `curiosity_reward`
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- `competence_reward`
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- `recognition_reward`
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- `bond_warmth`
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- `repair_reward`
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- `aesthetic_reward`
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- `agency_reward`
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- `incoherence_cost`
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- `boundary_cost`
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- `shame_cost`
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- `manipulation_cost`
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- `staleness_cost`
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- `authority_violation_cost`
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The exact weights are Persona-specific. Nibu should not experience the same
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reward landscape as Aqua, Mimir, Epiphany, Libby, Metacrat, or Void. Same room,
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different internal weather.
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Reward terms are planning receipts, not durable truth. They explain why a
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candidate looked attractive now. They do not mutate the Persona, and they do
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not excuse a harmful action just because the Persona would find it satisfying.
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Soul still owns constraint checks.
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## Actions
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Actions are typed operators:
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@ -179,13 +238,14 @@ Each action carries:
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2. Build current planning packet.
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3. Generate candidate actions from affordances and active pressures.
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4. Predict next-state deltas.
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5. Score candidates with bounded A*/GOAP heuristic.
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6. Emit a short action plan and prediction receipt.
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7. Parent gate checks authority, risk, freshness, and transport.
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8. Weksa lowers speech-shaped actions into utterance packet and trace.
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9. Action executes.
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10. Appraiser compares observed event to predicted effect.
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11. State Mutator applies reviewed deltas through typed operations.
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5. Project Persona-specific reward/cost terms over each predicted future.
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6. Score candidates with bounded A*/GOAP/MuZero-style heuristic.
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7. Emit a short action plan, reward receipt, and prediction receipt.
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8. Parent gate checks authority, risk, freshness, constraints, and transport.
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9. Weksa lowers speech-shaped actions into utterance packet and trace.
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10. Action executes.
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11. Appraiser compares observed event to predicted effect and predicted reward.
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12. State Mutator applies reviewed deltas through typed operations.
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## Minimal Schema Sketch
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@ -198,13 +258,22 @@ Each action carries:
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"currentStateRefs": ["persona-state-ref", "room-event-ref"],
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"goals": [
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{
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"id": "increase-shared-model-accuracy",
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"target": "counterpart.shared_model_accuracy",
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"id": "satisfy-metacrat-coherence",
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"target": "self.value_satisfaction.coherence",
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"direction": "increase",
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"weight": 0.82,
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"forbiddenTradeoffs": ["invented facts", "coercive certainty"]
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}
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],
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"rewardProjection": {
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"sourceStateRefs": ["persona-state-ref", "room-event-ref"],
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"terms": [
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{ "id": "coherence", "weight": 0.88, "activation": 0.91 },
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{ "id": "curiosity", "weight": 0.74, "activation": 0.69 },
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{ "id": "recognition", "weight": 0.46, "activation": 0.38 },
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{ "id": "manipulation_cost", "weight": -0.95, "activation": 0.2 }
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]
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},
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"candidates": [
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{
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"id": "ask-what-layer",
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@ -217,6 +286,11 @@ Each action carries:
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"cost": 0.24,
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"risk": 0.18,
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"reversibility": 0.9,
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"predictedReward": [
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{ "term": "coherence", "delta": 0.28, "confidence": 0.7 },
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{ "term": "curiosity", "delta": 0.12, "confidence": 0.52 },
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{ "term": "task_delay_cost", "delta": -0.08, "confidence": 0.62 }
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],
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"evidenceRefs": ["room:recent-message"],
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"weksaIntent": {
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"private_interpretation": "The user may be asking for implementation or architecture.",
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@ -226,7 +300,7 @@ Each action carries:
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}
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],
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"selectedPlan": ["ask-what-layer"],
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"selectionRationale": "Lower irreversible risk; preserves coherence before action.",
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"selectionRationale": "Higher Persona-specific coherence reward with lower irreversible risk.",
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"predictionReceipt": {
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"expectedObservation": "User answers with target layer or corrects the frame.",
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"whatWouldChangeTheRead": "User expresses frustration at delay or supplies exact implementation target."
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@ -364,3 +364,4 @@
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{"ts":"2026-06-05T19:56:18Z","type":"implementation","status":"ok","note":"Added user-provided autism/social-modeling self-report to Metacrat Persona: explicit social cognition value, GOAP/A* social-state memory, affect need, status read, and doctrine stance; JSON validates and typed .cc readback confirms 22 memories/16 bonds."}
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{"ts":"2026-06-05T20:02:43Z","type":"implementation","status":"ok","note":"Added Persona autopilot substitution design model to Metacrat Persona: explicit social cognition can substitute for absent social/sensory autopilot via signal correlation, counterpart modeling, GOAP-like planning, and feedback correction; JSON validates and .cc readback confirms 23 memories/16 bonds."}
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{"ts":"2026-06-05T20:19:23Z","type":"research","status":"ok","note":"Compared Ghostlight projector/responder/appraiser/state-mutator and Weksa interlingua/lowering/utterance handoff docs; added Persona GOAP state-space design note placing bounded GOAP between projected context and Weksa lowering, with prediction receipts and appraiser feedback."}
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{"ts":"2026-06-05T20:42:41Z","type":"research","status":"ok","note":"Documented Persona planning correction: reward is a personality-projected value/affect surface derived from Persona state, not generic conversational success; added blog draft and updated GOAP design note with reward projection receipts."}
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