The app controls do not edit the turn queue directly. They write a small `controls` object into the heartbeat state:
-`cadenceMultiplier`: multiplies scheduler heat on the next heartbeat pulse.
-`manualTurnRequests`: asks the scheduler to pull a Face forward on the next pulse.
The heartbeat runner owns the actual mutation. Direct mentions, manual pull-forward requests, and the resulting upcoming CTB order are mirrored back into `swarm-state.json` and the CultCache snapshot so the app is seeing state, not guessing from DOM tricks.
The CTB strip is intentionally compact: avatar icons show upcoming Face turns in scheduler order. It occupies the long side of the viewport: top edge in landscape, left edge in portrait. A direct mention should appear as a shuffle in the mirrored snapshot once the heartbeat state records the pending obligation or queued turn.
The main viewport is a direct cockpit: summary, controls, participant list, selected-Face detail, and recent mesh events. The screen should be readable first and clever never. A tiny square HUD sits opposite the CTB rail, using compressed two-column health-bar debug readouts for watchdog, orchestrator, Face heartbeat, mood, rumination, mesh status, heartbeat age, and selected turn.
`voidbot.gamecult.org` should not expose raw private state. Publish `swarm-state.json`, `swarm-dashboard.html`, and the CultCache snapshot only after deciding the access model:
- public redacted view, if agent names, job ids, paths, and timing are acceptable
- private nginx/Heimdall-gated view, if the operational paths and job ids are sensitive
- Quartz-hosted static shell plus a separately synced redacted snapshot, if the domain should behave like the other GameCult static sites
Do not make the public site read Face `.cc` files directly. The exporter is the redaction boundary.