Vili/scripts/gpu-tenancy.mjs
Meta Vens 54e680f284 GPU tenancy gate: hysteresis gate, probe child and tests
One owner for "may heavy GPU work start": numbers-only samples (full-screen
state, sustained 3D use, host free VRAM) in, { inUse, since, checkedAt,
probeOk } out; fail closed at start and when the probe goes stale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-22 23:13:49 +02:00

143 lines
4.5 KiB
JavaScript

// GPU tenancy gate: the one owner of "may heavy GPU work start now", from the host's view.
// It reads numbers only (full-screen state, 3D-engine use, host free VRAM), keeps a yes/no and a
// timestamp, and never learns which program is running. It refuses new work; it never stops work.
export const RETRY_AFTER_SECONDS = 60;
const QUNS_BUSY = 2;
const QUNS_RUNNING_D3D_FULL_SCREEN = 3;
export function createGpuTenancy({
now,
sampleIntervalMs = 15000,
clearHoldMs = 180000,
minFreeMiB = 10240,
util3dBusyPct = 20,
staleAfterMs = 3 * sampleIntervalMs,
}) {
const startedAt = now();
let inUse = true;
let since = startedAt;
let checkedAt = null;
let lastSeenAt = startedAt;
let clearSince = null;
let previousUtil3d = null;
const staleSince = () => (now() - lastSeenAt > staleAfterMs ? lastSeenAt + staleAfterMs : null);
function observe(sample) {
const t = now();
const staleAt = staleSince();
if (staleAt !== null) {
if (!inUse) {
inUse = true;
since = staleAt;
}
clearSince = null;
previousUtil3d = null;
}
const sustained3d = sample.util3d > util3dBusyPct && previousUtil3d !== null && previousUtil3d > util3dBusyPct;
const busy = sample.quns === QUNS_BUSY
|| sample.quns === QUNS_RUNNING_D3D_FULL_SCREEN
|| sample.freeMiB < minFreeMiB
|| sustained3d;
previousUtil3d = sample.util3d;
lastSeenAt = t;
checkedAt = t;
if (busy) {
clearSince = null;
if (!inUse) {
inUse = true;
since = t;
}
return;
}
if (clearSince === null) clearSince = t;
if (inUse && t - clearSince >= clearHoldMs) {
inUse = false;
since = t;
}
}
function status() {
const staleAt = staleSince();
if (staleAt !== null) {
return { inUse: true, since: inUse ? since : staleAt, checkedAt, probeOk: false };
}
return { inUse, since, checkedAt, probeOk: true };
}
return { observe, status };
}
// A probe line is JSON; only the three finite numbers survive, so nothing else can reach the gate.
export function parseSample(line) {
let value;
try {
value = JSON.parse(line);
} catch {
return null;
}
if (value === null || typeof value !== "object") return null;
const { quns, freeMiB, util3d } = value;
for (const field of [quns, freeMiB, util3d]) {
if (typeof field !== "number" || !Number.isFinite(field)) return null;
}
return { quns, freeMiB, util3d };
}
// Checks the gate once. A busy gate refuses without calling the job; a free gate runs the job to
// its end and returns its result: the gate never holds, pauses or cancels a job.
export async function admitThen(gate, job) {
const gpu = gate.status();
if (gpu.inUse) return { ok: false, code: "gpu-busy", source: "admission", gpu };
return job();
}
// The encoder child's placement refusal reaches the daemon as a typed code on the worker's error body;
// it is never read out of error text. Returns the typed 503 body, or null for any other outcome.
export function placementRefusal(workerBody, gpu, jobId) {
if (workerBody?.code !== "gpu-busy") return null;
return { ok: false, code: "gpu-busy", source: "placement", gpu, jobId };
}
// One long-lived hidden PowerShell child feeds samples. It exits with the daemon (the script watches
// the parent pid); if it exits on its own it is respawned at most once per interval.
export function startProbe({ spawn, scriptPath, intervalMs, onSample, parentPid = process.pid }) {
let stopped = false;
let lastSpawnAt = 0;
function launch() {
if (stopped) return;
lastSpawnAt = Date.now();
const child = spawn("powershell.exe", [
"-NoProfile",
"-NonInteractive",
"-ExecutionPolicy", "Bypass",
"-File", scriptPath,
"-ParentPid", String(parentPid),
"-IntervalMs", String(intervalMs),
], { windowsHide: true, stdio: ["ignore", "pipe", "ignore"] });
let pending = "";
child.stdout.setEncoding("utf8");
child.stdout.on("data", (chunk) => {
pending += chunk;
const lines = pending.split("\n");
pending = lines.pop();
for (const line of lines) {
const sample = parseSample(line.trim());
if (sample) onSample(sample);
}
});
let respawned = false;
const respawn = () => {
if (respawned) return;
respawned = true;
setTimeout(launch, Math.max(0, lastSpawnAt + intervalMs - Date.now())).unref();
};
child.on("exit", respawn);
child.on("error", respawn);
}
launch();
return { stop: () => { stopped = true; } };
}