diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..51bd619 --- /dev/null +++ b/.gitignore @@ -0,0 +1,7 @@ +target/ +*.pdb +*.obj +*.mtl +*.svg +*.png +*.jsonl diff --git a/.gitmodules b/.gitmodules new file mode 100644 index 0000000..4a64f7b --- /dev/null +++ b/.gitmodules @@ -0,0 +1,3 @@ +[submodule "crates/gamecult_geometry_csg"] + path = crates/gamecult_geometry_csg + url = https://github.com/GameCult/GameCult.Geometry.Csg diff --git a/AGENTS.md b/AGENTS.md index 06e81ae..facd1c4 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -1,13 +1,45 @@ -# VibeGeometry Archive Instructions +# VibeGeometry Instructions -This repository is archived provenance, not a live work surface. +## Purpose -- Do not add build, package, CI, workspace, submodule, or runtime authority. -- Preserve repository history. -- Route geometry implementation to `GameCult/CultLib`, principally - `packages/gamecult-geometry-rs` and `src/GameCult.Geometry`. -- Source witness: `vg-csg` commit - `8f070f4fb75d43f9bfaf9ca05dc66a5580809134`. -- Destination commit: CultLib `6b44f969`. +VibeGeometry is the repository shell for the CultGeometry CSG Rust work surface. -The README and `state/map.yaml` are the live provenance pointers. +The previous scene-generation mission has been deleted from the live tree. Do +not recreate it unless the user explicitly asks to recover a historical artifact +from git history. + +The live mission: + +```text +domain/tree intent +-> LOD-aware CSG hierarchy +-> camera/frustum selected cut +-> triangle and collider output +``` + +## Ownership + +- `crates/gamecult_geometry_csg` owns implementation. +- The root workspace owns only wiring, submodule state, and very small guidance. +- If a new domain-tree DSL, selected-cut planner, streaming mesh cache, or + frustum query API is needed, start inside CultGeometry CSG. +- Do not add root-level helper runtimes, prompt packs, visual translation + corpora, or schema scaffolds. + +## Commands + +```powershell +git submodule update --init --recursive +cargo test +cargo clippy --all-targets --all-features +cargo run -p gamecult-geometry-csg --release --example csg_perf_fixture +``` + +## Discipline + +- Keep the runtime path legible: input tree, selected cut, brush/CSG lowering, + emitted triangles, and timing evidence. 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index 0000000..71cda02 --- /dev/null +++ b/Cargo.toml @@ -0,0 +1,3 @@ +[workspace] +members = ["crates/gamecult_geometry_csg"] +resolver = "3" diff --git a/README.md b/README.md index f1fe0ac..178a302 100644 --- a/README.md +++ b/README.md @@ -1,14 +1,51 @@ -# VibeGeometry (archived) +# VibeGeometry -VibeGeometry no longer owns a build, package, crate, or runtime. Its CSG work -now lives in [`GameCult/Geometry`](https://github.com/GameCult/CultLib/tree/main/packages/gamecult-geometry-rs). +VibeGeometry is the historical shell around **CultGeometry CSG**, whose clean +package identity is `GameCult.Geometry.Csg`. -Provenance: +The previous scene-generation research era is gone from the live tree. It can +stay in git history, where failed experiments are useful without being allowed +to hold a steering wheel. -- Last imported `vg-csg` source witness: `8f070f4fb75d43f9bfaf9ca05dc66a5580809134`. -- Absorption commit in `GameCult/CultLib`: `6b44f969` (`Absorb CSG kernel into GameCult.Geometry`). -- This repository's earlier experiments remain available through git history. +The live mission is narrower and sharper: -Do not add new implementation here. Continue geometry work in -`packages/gamecult-geometry-rs` or the corresponding `GameCult.Geometry` -runtime surface in CultLib. +```text +domain/tree intent +-> LOD-aware CSG hierarchy +-> camera/frustum selected cut +-> triangle and collider output in milliseconds +``` + +The actual work surface is the Rust crate at: + +- `crates/gamecult_geometry_csg` +- upstream: `https://github.com/GameCult/GameCult.Geometry.Csg` + +## What This Repo Owns + +- The CultGeometry CSG submodule pointer. +- A minimal Rust workspace that builds that crate. +- Thin operating notes that keep future work pointed at runtime CSG, not legacy + scene-generation scaffolding. + +## What CultGeometry CSG Owns + +- Brush and CSG tree APIs. +- RealtimeCSG-shaped public seams where useful. +- Parity fixtures for claimed public behavior. +- Dirty rebuild and demand-frontier experiments. +- Mesh/triangle output and receipt examples. +- The future LOD-aware selected-cut runtime. + +## Commands + +```powershell +git submodule update --init --recursive +cargo test +cargo clippy --all-targets --all-features +cargo run -p gamecult-geometry-csg --release --example csg_perf_fixture +``` + +If a future task needs domain-tree DSL work, put it in CultGeometry CSG unless there is +a proven reason it must live outside the crate. The default answer is simple: +the geometry machine belongs where the geometry machine runs. diff --git a/crates/gamecult_geometry_csg b/crates/gamecult_geometry_csg new file mode 160000 index 0000000..b476a05 --- /dev/null +++ b/crates/gamecult_geometry_csg @@ -0,0 +1 @@ +Subproject commit b476a05eb5ea93ea86f44b09892e83f4bf9499b0 diff --git a/state/branches.json b/state/branches.json deleted file mode 100644 index fe51488..0000000 --- a/state/branches.json +++ /dev/null @@ -1 +0,0 @@ -[] diff --git a/state/evidence.jsonl b/state/evidence.jsonl index 66b646d..7bbcac3 100644 --- a/state/evidence.jsonl +++ b/state/evidence.jsonl @@ -1,2 +1 @@ {"type":"rebuild","status":"accepted","note":"VibeGeometry live tree was reduced to the vg-csg Rust work surface. Historical scene-generation research surfaces were removed from live authority; history remains in git."} -{"type":"retirement","status":"accepted","source_witness":"8f070f4fb75d43f9bfaf9ca05dc66a5580809134","destination_repository":"GameCult/CultLib","destination_commit":"6b44f969","note":"Live CSG authority moved to GameCult.Geometry; VibeGeometry retains provenance through git history only."} diff --git a/state/map.yaml b/state/map.yaml index 853a2e2..6029563 100644 --- a/state/map.yaml +++ b/state/map.yaml @@ -1,16 +1,48 @@ -repository: +experiment: name: VibeGeometry - status: archived_provenance - owns_live_implementation: false + status: runtime_csg_shell + phase: cultgeometry_csg_focus + premise: > + VibeGeometry is the thin historical shell around the CultGeometry CSG Rust + work surface, whose clean package identity is GameCult.Geometry.Csg. -migration: - destination_repository: https://github.com/GameCult/CultLib - rust_surface: packages/gamecult-geometry-rs - dotnet_surface: src/GameCult.Geometry - source_witness: 8f070f4fb75d43f9bfaf9ca05dc66a5580809134 - destination_commit: 6b44f969 +mission: + primary: > + Build a fast runtime CSG machine capable of lowering domain/tree intent into + an LOD-aware CSG hierarchy and emitting triangle/collider output for a + camera or frustum query in milliseconds. + work_surface: crates/gamecult_geometry_csg -boundaries: - - No build, package, CI, workspace, submodule, or runtime authority lives here. - - Preserve historical experiments in git history. - - Continue all geometry implementation in GameCult/CultLib. +hard_boundaries: + - Do not rebuild the historical scene-generation pipeline in this repo. + - Put implementation in `crates/gamecult_geometry_csg` unless a task proves a root-level + surface is necessary. + - Preserve exact parity only for public RealtimeCSG-style behavior the crate + explicitly claims to mirror. + - Runtime evidence must include selected-cut, dirty rebuild, emitted geometry, + and timing data where performance claims matter. + +live_architecture: + pipeline: + - Domain or tree intent enters CultGeometry CSG. + - The runtime chooses an LOD-aware selected cut for the requested view, + budget, dirty state, or output scope. + - The selected cut lowers to CSG/brush operations. + - The crate emits triangle and collider output plus receipt/timing evidence. + root: + - Minimal Cargo workspace. + - `crates/gamecult_geometry_csg` git submodule. + - Minimal README/AGENTS/state pointers. + +current_status: + summary: > + Root-level scene-generation surfaces have been deleted. CultGeometry CSG is the live + work surface for future domain-tree, LOD CSG, selected-cut, and triangle + emission work. + next_action: > + Continue inside `crates/gamecult_geometry_csg`: define the first LOD/query contract for + selected CSG output rather than adding new root scaffolding. + +remotes: + vibegeometry: https://github.com/GameCult/VibeGeometry + gamecult_geometry_csg: https://github.com/GameCult/GameCult.Geometry.Csg