Build Lucent tether habitat study

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Meta Vens 2026-05-05 02:42:10 +01:00
commit f335dfbb19
10 changed files with 652 additions and 16 deletions

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@ -46,17 +46,20 @@ footholds. Blockers are repeat-zone feedback, repeat `Top` outputs, foreach
zones, gizmo nodes, and rejected empty-output `WindowBeams` harness. IRCSS maps
live in `docs/research/translations/ircss-french-houses-*.md`.
First from-scratch build test: `examples/geometry_script/aetheria_bloom_habitat.py`
generates an Aetheria Bloom whole-habitat study. It now carries the key spatial
lessons: define the lore coordinate frame before ornament, use cylindrical and
endcap helpers for attachment, use golden-angle curves for transfer networks,
use deterministic noise for organic settlement pressure, batch dense detail by
material/class, and render inspection cameras that face the domain being judged.
The hubward terrace slums are noise-driven endcap shelves around the docking hub
office complex, stepping inward toward the Spire as "up" and outward into a
classier high-gravity urban crown. Build notes live at
`docs/research/builds/aetheria-bloom-habitat.md`; verification lives at
`tools/verify_aetheria_bloom_habitat.py`.
From-scratch story-bound builds:
- `examples/geometry_script/aetheria_bloom_habitat.py` generates the Aetheria
Bloom whole-habitat study. It carries the key spatial lessons: explicit lore
coordinate frames, cylindrical/endcap attachment, golden-angle transfer
curves, deterministic settlement noise, batched dense detail, and inspection
cameras. Build notes: `docs/research/builds/aetheria-bloom-habitat.md`;
verifier: `tools/verify_aetheria_bloom_habitat.py`.
- `examples/geometry_script/lucent_tether_habitat.py` generates the Lucent
tether habitat from Ghostlight `Lucent Hostage Feed`: tether axis, city bubble
below, media-eye lounge, elevator threshold, glass rail, white safe-line,
overlays, control rail, side panels, risk/heat surfaces, and security doors.
Build notes: `docs/research/builds/lucent-tether-habitat.md`; verifier:
`tools/verify_lucent_tether_habitat.py`.
Current authoring prior: use the full Python stack. Python structures intent,
tables, loops, variants, cleanup, validation, docs, and scene/render
@ -82,9 +85,10 @@ The GameCult fork is intentionally pruned to `main` plus VibeGeometry-owned
tooling branches. Do not copy upstream branch soup forward unless a future patch
actually needs it.
The current next action is to grow `vibegeometry/` from helper primitives into a
small reusable builder seam, starting with either endcap terrace slums or spiral
transfer arteries, then bind that seam to scene-brief, manifest,
The current next action is to extract the first higher-level reusable builder
seam from the completed story-bound builds: either threshold/control-rail
interface kits from the Lucent habitat or endcap terrace/spiral artery kits
from the Bloom, then bind that seam to scene-brief, manifest,
inspection-render, and verifier contract drafts.
## Important Invariants